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Audio branch unclear #3

@larkandowl

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@larkandowl

Hey. Just trying to follow the instructions for audio modding, but the read me on the audio branch doesn't have any info. Is this one of those things where if you know what to do with the repo then you'll know what to do or should we be keeping an eye out for more instructions.

I've already been playing around with making my own .wem's and have integrated Wwise in UE4 before. Just not sure how to go about altering the tracks and event ques in HL and how this branch can be used to assist with that.

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