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Description
To reproduce, add this to helloworld demo update():
if (deltaTime > 0.01)
Logger::info("%.06f", deltaTime);
Replace 0.01 for some value that's about 5-10 times of your frame average.
Clicks inside the render window in helloworld demo
- in Debug mode seems to cause 10-16ms lag spikes (eyeballed normal frame time median 0.13-0.16ms)
- in Release mode generate the same lag spikes but less often (eyeballed normal frame time median ~0.05ms)
Hardware
- RTX 5070 Ti
- AMD Ryzen 9 9900X3D
The spikes happen after clicks only and are significant enough to not be classified as jitter. I first noticed this in another project that computes a costly simulation based on GPU feedback. What's interesting is that the lag frame is always followed by a fast frame, leading to noticeable artifacts in the simulation.
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