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server.py
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146 lines (123 loc) · 4.43 KB
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from threading import Thread
import Server.messages as mr
import Server.session as sess
import Server.settings as s
import Base.settings as base
import socket
import json
import sys
# initialize server listening port
S_SOCKET = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
S_SOCKET.bind((base.SERVER_IP, base.SERVER_PORT))
S_SOCKET.listen(5)
s.SOCKETS_LIST.append(S_SOCKET) # list of connected sockets
def main():
print("Waiting for client connection...")
try:
connect_thread = Thread(target=handle_incoming_connections)
connect_thread.start()
connect_thread.join()
S_SOCKET.close()
except KeyboardInterrupt:
connect_thread.join()
S_SOCKET.close()
sys.exit('EXITING Server system is shutting down')
"""
handle_incoming_connections manages new connections from from client apps
Arguments:
Returns:
"""
def handle_incoming_connections():
while True:
c_socket, c_address = S_SOCKET.accept()
user = receive_message(c_socket)
if not user:
continue
elif isinstance(user, mr.ConnectionMessage):
if user.data == 'CONNECT':
success = user.receive_connect(c_socket)
if success:
print(f"New connection from {c_address[0]}:{c_address[1]} username: {user.sender}")
Thread(target=manage_client, args=(c_socket,)).start()
else:
print(f"Connection refused from {c_address[0]}:{c_address[1]} username: {user.sender}")
continue
else:
continue
"""
receive_message manages receiving messages from client apps
Argument: client socket with incoming message
Returns: new message as string or None
"""
def receive_message(c_socket):
try:
message_header = c_socket.recv(base.header_len)
if not len(message_header):
return False
message_len = int(message_header.decode('utf-8').strip())
if message_len > base.MSG_MAX:
return False
msg_in = c_socket.recv(message_len).decode('utf-8')
new_msg = json.loads(msg_in, object_hook=mr.json_obj_decoder)
return new_msg
except ValueError:
print('INTERNAL ERROR: value error loading received message')
return False
except socket.error:
return False
except KeyError:
return False
"""
manage_client manages a logged in user's client session this involves incoming and outgoing join, create, and message
requests and responses
Argument: client socket
Returns:
"""
def manage_client(c_socket):
run = True
while run:
try:
msg_in = receive_message(c_socket)
if msg_in is False:
print(f"Closed connection from {s.CLIENTS[c_socket]}")
sess.process_client_exit(c_socket, s.CLIENTS[c_socket])
run = False
continue
except socket.error:
print(f'ERROR socket error from {c_socket}')
sess.process_client_exit(c_socket, s.CLIENTS[c_socket])
run = False
except KeyboardInterrupt:
print(f'Exception keyboard interupt from {c_socket}')
sess.process_client_exit(c_socket, s.CLIENTS[c_socket])
run = False
except KeyError:
print(f'Exception key error from {c_socket}')
sess.process_client_exit(c_socket, s.CLIENTS[c_socket])
run = False
user = s.CLIENTS[c_socket]
print(f"Received {type(msg_in)} message from {user}: {msg_in.data}")
if isinstance(msg_in, mr.CreateRoomMessage):
created = msg_in.receive(c_socket)
if created:
msg_in.request()
elif isinstance(msg_in, mr.JoinMessage):
joined = msg_in.receive(c_socket)
if joined:
msg_in.request(c_socket)
elif isinstance(msg_in, mr.ChatMessage):
sent = msg_in.receive(c_socket)
if sent:
msg_in.forward()
elif isinstance(msg_in, mr.LeaveMessage):
left = msg_in.receive(c_socket)
if left:
msg_in.request()
elif isinstance(msg_in, mr.ConnectionMessage):
if msg_in.data == 'QUIT':
sess.process_client_exit(c_socket, msg_in.sender)
run = False
else:
continue
if __name__ == '__main__':
main()