I just bought an Apple Watch, and it'd be nice to control my Lyrion players with it. To my great surprise, the venerable iPeng app actually has Apple Watch support (!) but you could not switch player on the watch, only in the mobile app, which makes it kind of useless for me. (Also, I am just about to remove it since LyrPlay supersedes it in basically all other ways).
I was wondering how much effort it would be to add support for Apple Watch to LyrPlay. If PRs are accepted, I might give it a shot. I haven't really used Swift, and this would make for a good excuse to start learning. :)
I just bought an Apple Watch, and it'd be nice to control my Lyrion players with it. To my great surprise, the venerable iPeng app actually has Apple Watch support (!) but you could not switch player on the watch, only in the mobile app, which makes it kind of useless for me. (Also, I am just about to remove it since LyrPlay supersedes it in basically all other ways).
I was wondering how much effort it would be to add support for Apple Watch to LyrPlay. If PRs are accepted, I might give it a shot. I haven't really used Swift, and this would make for a good excuse to start learning. :)