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Option for light brightness to be proportional to amount of visual sphere the light occupies #61

@henryseg

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@henryseg

With this, lights would all have non-zero size, so no point lights. The brightness of a light as seen from a point p would be how much of the sphere of geodesic rays starting at p hit the light. This removes infinities coming from the inverse linear, quadratic, etc. models. Done simply, this just involves working out a different function for brightness based on distance from the light, which now also depends on the radius of the light.

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