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evaluate_model.py
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124 lines (108 loc) · 3.92 KB
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import chip
import cfLogic
import network_module
import project_utilities
import numpy as np
import tflearn
from tflearn.layers.core import input_data, dropout, fully_connected
from tflearn.layers.estimator import regression
from random import randrange
from datetime import datetime
from statistics import mean
from chip import *
def play_random_turn(cf, team):
while True:
slot = cfLogic.chooseRandSlot(cf,team)
if slot == -1: #board is full
game_over = True
break
inserted = Chip(team)
if(cf.addPiece(inserted,slot)):
game_over = cf.checkForWin(inserted)[0]
break
return (cf, game_over)
#Add counter to measure number of times random is defaulted to
def play_model_turn(cf, team, model):
converted_board = project_utilities.convert_board(cf.board, team)
board_input = np.resize(converted_board, (1, len(converted_board[0]) * len(converted_board), 1))
chosen_slot = np.argmax(model.predict(board_input)[0])
played_chip = Chip(team)
if not cf.addPiece(played_chip, chosen_slot):
cf, game_over = play_random_turn(cf, team)
else:
game_over = cf.checkForWin(played_chip)[0]
return cf, game_over
def play_model_game(player, opponent):
cf = cfLogic.ConnectFour()
game_over = False
moves = 0
priority = randrange(2)
if priority == 0 :
player_one = player
player_two = opponent
is_one = True
else:
player_one = opponent
player_two = player
is_one = False
while not game_over:
moves += 1
#Player One (Red) Turn
if player_one is not None:
cf, game_over = play_model_turn(cf, 'R', player_one)
else:
cf, game_over = play_random_turn(cf, 'R')
if game_over:
winner = 1
break
#Player Two (Yellow) Turn
if player_two is not None:
cf, game_over = play_model_turn(cf, 'Y', player_two)
else:
cf, game_over = play_random_turn(cf, 'Y')
if game_over:
winner = 2
break
if (is_one and winner == 1) or (not is_one and winner != 1):
return (True, moves)
else:
return (False, moves)
def evaluate(name, test_version, num_of_games):
model_name = name + str(test_version)
main_model = network_module.neural_network_model(42, 7, project_utilities.LEARNING_RATE)
main_model.load(model_name, weights_only=True)
results = []
for version in range(test_version, -1, -1):
print("Version " + str(test_version) + " vs. " + str(version))
opponent_name = name + str(version)
if version == test_version:
opponent_model = main_model
elif version != 0:
# opponent_model = network_module.neural_network_model(42, 7, project_utilities.LEARNING_RATE)
# opponent_model.load(opponent_name, weights_only=True)
continue
else:
opponent_model = None
num_of_wins = 0
num_of_moves = []
for i in range(num_of_games):
if i % (num_of_games/10) == 0:
print(str(i/num_of_games*100) + "%")
won, moves = play_model_game(main_model, opponent_model)
if won:
num_of_wins += 1
num_of_moves.append(moves)
average_moves = mean(num_of_moves)
win_rate = num_of_wins / num_of_games
results.append([version, win_rate, average_moves])
return results
def main(model_name, version, num_of_games=50000):
results = evaluate(model_name, version, num_of_games)
print("Total games per match up: " + str(num_of_games))
print(model_name + str(version))
for result in results:
version = result[0]
win_rate = result[1]
moves = result[2]
print("Vs. version " + str(version) + " | Win Rate: " + str(win_rate) + " | Avg Moves: " + str(moves) + " |")
main('basic', 3)