From 52d8484a55c570b792e5bc2d33e88413a73b6000 Mon Sep 17 00:00:00 2001 From: Yukita Mayako Date: Thu, 5 Feb 2026 08:25:13 -0500 Subject: [PATCH] Normalize materials clay_brick and brick across supported games Minetest had Clay Lump and Brick Block but no Brick. Mineclonia had Clay Lump and Brick (incorrectly) but no Brick Block. Hades Revisited has all three, no change required. Farlands Reloaded had Clay Lump ONLY. Note: Clay Lump smelts directly into Brick Block in Farlands Reloaded, therefore "fl_bricks:raw_brick" is assumed to be inaccessible in survival. Closes #64 --- src/materials/farlands_reloaded.lua | 3 ++- src/materials/mineclonia.lua | 3 ++- src/materials/minetest.lua | 1 + 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/materials/farlands_reloaded.lua b/src/materials/farlands_reloaded.lua index 705ae3f..e93988b 100644 --- a/src/materials/farlands_reloaded.lua +++ b/src/materials/farlands_reloaded.lua @@ -23,6 +23,7 @@ local materials = { torch = "fl_light_sources:torch", diamond = "fl_ores:diamond", clay_lump = "fl_bricks:clay_lump", + clay_brick = "fl_bricks:brick", water_bucket = "fl_bucket:bucket_water", empty_bucket = "fl_bucket:bucket", dye_dark_grey = "fl_dyes:dark_grey_dye", @@ -63,7 +64,7 @@ local materials = { desert_sand = "fl_stone:desert_sand", chest = "fl_storage:wood_chest", cobble = "fl_stone:stone_rubble", - brick = "", + brick = "fl_bricks:brick", obsidian_glass = "", water_source = "fl_liquids:water_source", water_flowing = "fl_liquids:water_flowing", diff --git a/src/materials/mineclonia.lua b/src/materials/mineclonia.lua index f99fb84..4779c4f 100644 --- a/src/materials/mineclonia.lua +++ b/src/materials/mineclonia.lua @@ -25,6 +25,7 @@ local materials = { torch = "mcl_torches:torch", diamond = "mcl_core:diamond", clay_lump = "mcl_core:clay_lump", + clay_brick = "mcl_core:brick", water_bucket = "mcl_buckets:bucket_water", empty_bucket = "mcl_buckets:bucket_empty", dye_dark_grey = mcl_dyes_name .. ":dark_grey", @@ -64,7 +65,7 @@ local materials = { desert_sand = "mcl_core:sand", chest = "mcl_chests:chest", cobble = "mcl_core:cobble", - brick = "mcl_core:brick", + brick = "mcl_core:brick_block", obsidian_glass = "", water_source = "mcl_core:water_source", water_flowing = "mcl_core:water_flowing", diff --git a/src/materials/minetest.lua b/src/materials/minetest.lua index 1f9015e..958fcc2 100644 --- a/src/materials/minetest.lua +++ b/src/materials/minetest.lua @@ -23,6 +23,7 @@ local materials = { torch = "default:torch", diamond = "default:diamond", clay_lump = "default:clay_lump", + clay_brick = "default:clay_brick", water_bucket = "bucket:bucket_water", empty_bucket = "bucket:bucket_empty", dye_dark_grey = "dye:dark_grey",