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OneButton.cpp
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224 lines (197 loc) · 6.56 KB
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// -----
// OneButton.cpp - Library for detecting button clicks, doubleclicks and long press pattern on a single button.
// This class is implemented for use with the Arduino environment.
// Copyright (c) by Matthias Hertel, http://www.mathertel.de
// This work is licensed under a BSD style license. See http://www.mathertel.de/License.aspx
// More information on: http://www.mathertel.de/Arduino
// -----
// Changelog: see OneButton.h
// -----
#include "OneButton.h"
// ----- Initialization and Default Values -----
OneButton::OneButton(int pin, int activeLow)
{
_pin = pin;
_debounceTicks = 50; // number of millisec that have to pass by before a click is assumed as safe.
_clickTicks = 600; // number of millisec that have to pass by before a click is detected.
_pressTicks = 1000; // number of millisec that have to pass by before a long button press is detected.
_state = 0; // starting with state 0: waiting for button to be pressed
_isLongPressed = false; // Keep track of long press state
if (activeLow)
{
// the button connects the input pin to GND when pressed.
_buttonReleased = HIGH; // notPressed
_buttonPressed = LOW;
// use the given pin as input and activate internal PULLUP resistor.
pinMode(pin, INPUT_PULLUP);
}
else
{
// the button connects the input pin to VCC when pressed.
_buttonReleased = LOW;
_buttonPressed = HIGH;
// use the given pin as input
pinMode(pin, INPUT);
} // if
// no functions attached yet: clear all function pointers.
_clickFunc = NULL;
_doubleClickFunc = NULL;
_pressFunc = NULL;
_longPressStartFunc = NULL;
_longPressStopFunc = NULL;
_duringLongPressFunc = NULL;
} // OneButton
// explicitly set the number of millisec that have to pass by before a click is assumed as safe.
void OneButton::setDebounceTicks(int ticks)
{
_debounceTicks = ticks;
} // setDebounceTicks
// explicitly set the number of millisec that have to pass by before a click is detected.
void OneButton::setClickTicks(int ticks)
{
_clickTicks = ticks;
} // setClickTicks
// explicitly set the number of millisec that have to pass by before a long button press is detected.
void OneButton::setPressTicks(int ticks)
{
_pressTicks = ticks;
} // setPressTicks
// save function for click event
void OneButton::attachClick(callbackFunction newFunction)
{
_clickFunc = newFunction;
} // attachClick
// save function for doubleClick event
void OneButton::attachDoubleClick(callbackFunction newFunction)
{
_doubleClickFunc = newFunction;
} // attachDoubleClick
// save function for press event
// DEPRECATED, is replaced by attachLongPressStart, attachLongPressStop, attachDuringLongPress,
void OneButton::attachPress(callbackFunction newFunction)
{
_pressFunc = newFunction;
} // attachPress
// save function for longPressStart event
void OneButton::attachLongPressStart(callbackFunction newFunction)
{
_longPressStartFunc = newFunction;
} // attachLongPressStart
// save function for longPressStop event
void OneButton::attachLongPressStop(callbackFunction newFunction)
{
_longPressStopFunc = newFunction;
} // attachLongPressStop
// save function for during longPress event
void OneButton::attachDuringLongPress(callbackFunction newFunction)
{
_duringLongPressFunc = newFunction;
} // attachDuringLongPress
// function to get the current long pressed state
bool OneButton::isLongPressed()
{
return _isLongPressed;
}
int OneButton::getPressedTicks()
{
return _stopTime - _startTime;
}
void OneButton::reset(void)
{
_state = 0; // restart.
_startTime = 0;
_stopTime = 0;
_isLongPressed = false;
}
void OneButton::tick(void)
{
// Detect the input information
int buttonLevel = digitalRead(_pin); // current button signal.
unsigned long now = millis(); // current (relative) time in msecs.
// Implementation of the state machine
if (_state == 0)
{ // waiting for menu pin being pressed.
if (buttonLevel == _buttonPressed)
{
_state = 1; // step to state 1
_startTime = now; // remember starting time
} // if
}
else if (_state == 1)
{ // waiting for menu pin being released.
if ((buttonLevel == _buttonReleased) && ((unsigned long)(now - _startTime) < _debounceTicks))
{
// button was released to quickly so I assume some debouncing.
// go back to state 0 without calling a function.
_state = 0;
}
else if (buttonLevel == _buttonReleased)
{
_state = 2; // step to state 2
_stopTime = now; // remember stopping time
}
else if ((buttonLevel == _buttonPressed) && ((unsigned long)(now - _startTime) > _pressTicks))
{
_isLongPressed = true; // Keep track of long press state
if (_pressFunc)
_pressFunc();
if (_longPressStartFunc)
_longPressStartFunc();
if (_duringLongPressFunc)
_duringLongPressFunc();
_state = 6; // step to state 6
_stopTime = now; // remember stopping time
}
else
{
// wait. Stay in this state.
} // if
}
else if (_state == 2)
{ // waiting for menu pin being pressed the second time or timeout.
if (_doubleClickFunc == NULL || (unsigned long)(now - _startTime) > _clickTicks)
{
// this was only a single short click
if (_clickFunc)
_clickFunc();
_state = 0; // restart.
}
else if ((buttonLevel == _buttonPressed) && ((unsigned long)(now - _stopTime) > _debounceTicks))
{
_state = 3; // step to state 3
_startTime = now; // remember starting time
} // if
}
else if (_state == 3)
{ // waiting for menu pin being released finally.
// Stay here for at least _debounceTicks because else we might end up in state 1 if the
// button bounces for too long.
if (buttonLevel == _buttonReleased && ((unsigned long)(now - _startTime) > _debounceTicks))
{
// this was a 2 click sequence.
if (_doubleClickFunc)
_doubleClickFunc();
_state = 0; // restart.
_stopTime = now; // remember stopping time
} // if
}
else if (_state == 6)
{ // waiting for menu pin being release after long press.
if (buttonLevel == _buttonReleased)
{
_isLongPressed = false; // Keep track of long press state
if (_longPressStopFunc)
_longPressStopFunc();
_state = 0; // restart.
_stopTime = now; // remember stopping time
}
else
{
// button is being long pressed
_isLongPressed = true; // Keep track of long press state
if (_duringLongPressFunc)
_duringLongPressFunc();
} // if
} // if
} // OneButton.tick()
// end.