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clickMove.js
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293 lines (255 loc) · 6.91 KB
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function roomClicked(roomId){
var startRoom = roomId;
var hop = (activeDie == 'die1' ? die1 : die2);
var destRoom = roomId + player*hop;
if (moveIsPossible(startRoom, destRoom)) {
takePicOfElements();
var hitHappened = false;
// check if bearing off happened
if ( destRoom < 1 || destRoom > 24){
if (player == 1) {
//remove a red checker from start point
removeCheckerFrom('red', startRoom);
//add a red off checker to red home
addCheckerToHome('red');
} else {
//remove a blue checker from start point
removeCheckerFrom('blue', startRoom);
//add a blue off checker to blue home
addCheckerToHome('blue');
}
} else {
if(rooms[destRoom] * player == -1) {
//hit happend
hitHappened = true;
if (player == 1 ){
//remove blue checker from the destination room
//add a ble checker to topbar (blue checkers bar)
removeCheckerFrom('blue', destRoom);
addCheckerTo('blue', 25);
}else {
//remove red checker from the destination room
//add a red checker to bottom bar (red checkers bar)
removeCheckerFrom('red', destRoom);
addCheckerTo('red', 0);
}
}
if (player == -1) {
//remove a blue checker from start room
//and add a blue checker to destination room
removeCheckerFrom('blue', startRoom);
addCheckerTo('blue', destRoom);
} else {
//remove a red checker from start room
//and add a red checker to destination room
removeCheckerFrom('red', startRoom);
addCheckerTo('red', destRoom);
}
}
dieUsed(activeDie);
savePosInStack(startRoom, destRoom, hitHappened);
}
}
function checkerMoved(startRoom, destRoom){
if (moveIsPossible(startRoom, destRoom)) {
takePicOfElements();
var hitHappened = false;
// check if bearing off happened
if ( destRoom < 1 || destRoom > 24){
if (player == 1) {
//remove a red checker from start point
removeCheckerFrom('red', startRoom);
//add a red off checker to red home
addCheckerToHome('red');
} else {
//remove a blue checker from start point
removeCheckerFrom('blue', startRoom);
//add a blue off checker to blue home
addCheckerToHome('blue');
}
} else {
if(rooms[destRoom] * player == -1) {
//hit happend
hitHappened = true;
if (player == 1 ){
//remove blue checker from the destination room
//add a ble checker to topbar (blue checkers bar)
removeCheckerFrom('blue', destRoom);
addCheckerTo('blue', 25);
}else {
//remove red checker from the destination room
//add a red checker to bottom bar (red checkers bar)
removeCheckerFrom('red', destRoom);
addCheckerTo('red', 0);
}
}
if (player == -1) {
//remove a blue checker from start room
//and add a blue checker to destination room
removeCheckerFrom('blue', startRoom);
addCheckerTo('blue', destRoom);
} else {
//remove a red checker from start room
//and add a red checker to destination room
removeCheckerFrom('red', startRoom);
addCheckerTo('red', destRoom);
}
}
console.log((destRoom - startRoom)*player);
dieUsed((destRoom - startRoom)*player);
savePosInStack(startRoom, destRoom, hitHappened);
}
}
function moveIsPossible(started, droped) {
// check if right players checker moved
if (rooms[started] * player > 0) {
// check if any checkers is on bar
if((player == 1) && (rooms[0] != 0) && (started != 0)){return false;}
if((player == -1) && (rooms[25] != 0) && (started != 25)){ return false;}
// check if red trys to bear off
if(droped < 1 && player == -1 && isAllHome(-1)){
if (droped == 0) {
return true;
} else {
return isLastChecker(started);
}
}
// check if blue trys to bear off
if(droped > 24 && player == 1 && isAllHome(1)){
if (droped == 25) {
return true;
} else {
return isLastChecker(started);
}
}
// check if drop room is in board and not blocked width opponent
if(rooms[droped] * player > -2 && droped > 0 && droped < 25) {return true;}
}
return false;
}
function isAllHome(playerId) {
checkerInHome = 0;
if (playerId == 1){
for(i=19; i<25; i++){
if(rooms[i]>0){checkerInHome += rooms[i];}
}
checkerInHome += rooms[26]
} else {
for(i=1; i<7; i++){
if(rooms[i]<0){checkerInHome += -rooms[i];}
}
checkerInHome += -rooms[27];
}
return (checkerInHome == 15);
}
function dieUsed(dieNum) {
if (dieNum == die1){
if(doubleDice) {
if($('.die1').css('opacity') == 1){
$('.die1').css('opacity',0.9);
} else {
picOfElements.die = die1;
die1 = 0.1;
setActiveDie('die2');
$('.die1').css('opacity',0.5)
}
} else {
picOfElements.die = die1;
die1 = 0.1;
setActiveDie('die2');
$('.die1').css('opacity',0.5);
}
} else {
if(doubleDice) {
if($('.die2').css('opacity') == 1){
$('.die2').css('opacity',0.9);
} else {
picOfElements.die = -die2;
die2 = 0.1;
setActiveDie('die1');
$('.die2').css('opacity',0.5)
}
} else {
picOfElements.die = -die2;
die2 = 0.1;
setActiveDie('die1');
$('.die2').css('opacity',0.5);
}
}
moveCounter++;
if (player == -1) {
$('#rightArea .undo').show();
if(moveCounter == maxMoves) {
$('#rightArea .confirm').show();
}
} else {
$('#leftArea .undo').show();
if(moveCounter == maxMoves) {
$('#leftArea .confirm').show();
}
}
}
function addCheckerTo (checkerColor, roomId) {
var Element ;
var roomName = '#room' + roomId ;
if (roomId == 25) {roomName = '#topBar';}
if (roomId == 0) {roomName = '#bottomBar';}
if (checkerColor == 'red') {
// add a red checker to room
rooms[roomId] += 1;
Element = '<div class="checker red"></div>';
$(roomName).children().append(Element);
} else {
//add a blue checker to room
rooms[roomId] -= 1;
Element = '<div class="checker blue"></div>';
$(roomName).children().append(Element);
}
$(roomName).children().children().draggable({
revert: true ,
stack: '.checker',
helper: 'original'});
}
function removeCheckerFrom (checkerColor, roomId) {
if (checkerColor == 'red') {
rooms[roomId] -= 1;
} else {
rooms[roomId] += 1;
}
var roomName = '#room' + roomId ;
if (roomId == 25) {roomName = '#topBar';}
if (roomId == 0) {roomName = '#bottomBar';}
$(roomName).children().find('div:eq(0)').remove();
}
function removeCheckerFromHome(checkerColor){
var homeName;
if (checkerColor == 'red') {
rooms[26] += -1;
homeName = '#redHome';
} else {
rooms[27] += 1;
homeName = '#blueHome';
}
$(homeName).children().find('div:eq(0)').remove();
}
function addCheckerToHome(checkerColor) {
var Element ;
if (checkerColor == 'red') {
rooms[26] += 1;
Element = '<div class="homedChecker red"></div>';
$('#redHome').children().append(Element);
} else {
rooms[27] += -1;
Element = '<div class="homedChecker blue"></div>';
$('#blueHome').children().append(Element);
}
checkGameStatus();
}
function checkGameStatus(){
if (rooms[26] == 15){
$("#gameStatusBoard").html('Red Won!');
}
if (rooms[27] == -15){
$("#gameStatusBoard").html('Blue Won!');
}
}