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📬 Feature Request: Expansion of Electrical Components & Aesthetics #1101

@sl6328

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@sl6328

Subject: Suggestions for expanding lighting, power tiers, and storage modularity1. New Decorative & Functional LightingFeature: Add specialized electric light sources like Fluorescent Tubes, Industrial Desk Lamps, and LED Strips (possibly color-changeable via dyes).Reasoning: While Create provides great rustic lighting, a "Crafts & Additions" era deserves modern industrial aesthetics to match electrical grids.2. High-Tier Power Machinery (Multi-block potential)Feature: Introduce a Heavy-duty Electric Motor and a Large Alternator.Reasoning: Late-game factories require immense Stress Units (SU). Having a larger, 22 or 33 version that scales output/intake would provide a better progression path for end-game players.3. Advanced Wiring SystemFeature: Add High-Voltage (HV) Cables and heavy-duty connectors.Reasoning: To balance long-distance power transfer, HV wires could reduce energy loss but require more expensive materials (like Gold or Steel-enforced Copper).4. Modular Battery Banks (The "Fluid Tank" Treatment)Feature: Instead of a single high-capacity block, implement a Modular Battery System.Reasoning: Similar to Create's Fluid Tanks, these should be stackable. The more battery blocks connected in a structure, the larger the total $FE$ capacity. This fits the "visual building" soul of the Create Mod perfectly.💡 Additional Improvement Ideas (Personal Feedback)Induction Heating for Basins: Allow the Induction Heater to heat Basins directly, providing a clean, electric alternative to Blaze Burners for specific recipes.Visual Feedback: Add "Overload" effects (sparks or smoke) when wires are over-stressed, and perhaps a Wall-mounted Analog Voltmeter to see power levels at a glance.

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