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Hello, it's me again with another question. I was wondering whether it's possible to limit the stair step if the stair is too thin? In the following video I made very thin stairs and a very steep staircase. The player has no problem climbing the stairs.
The stairs are 0.5m tall and 0.2m thin
thin_stairs_movement.mov
Normally I wouldn't create such level geometry in the first place, the example in the video is exaggerated to more clearly show the effect. I noticed this behavior by accident when I walked near an edge of some random level geometry I placed in another scene. I think that thin steps like these would often appear unintentionally in levels and it would be useful to disregard such geometry for stair stepping.
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