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- No due date•4/8 issues closed
Add functions related dynamic spawning script. Possibly split this into 2 updates. Part 1: Functions that would run once at the start of a mission to randomize groups Part 2: Functions that modify existing groups further on in a mission. Planned functions: joinGroup splitGroup joinGroupsNearPoint joinGroupsInZone joinNearestGroup addToGroup groupVariant swapGroups buildGroupTypes randomizeGroupOrder groupTableCheck It is noteworthy to point out that DCS still does not have a way to "naturally" modify groups, so all of these scripts would effectively create a new group from scratch with full health, ammo, and no route data. I am designing a script to monitor group route data and unit health data to possibly apply both scripts to any joinGroup script. For instance group B joins group A, the route for group A could automatically be re-assigned. In terms of health the original health of a unit is saved before it joins a group, and if the new units health oldHealth - newHealthLost < 1 then an scripted explosion will destroy the unit. Additionally it is difficult to make these functions work with aircraft, so these functions would be limited to ground units. Replicating aircraft damage is nearly impossible via explosions, and the payload/fuel formats are entirely different between mission editor and scripting engine access.
No due date•1/1 issues closed