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This repository was archived by the owner on Aug 23, 2025. It is now read-only.
Once i press it since you add animation for floating minimap (i dont understand WHY it was required) - now the map is laggy as heck.
It means - any async task is doing every tick of the while cycle, and each frame has too many calculations. Thats why tickrate should be configurable and limitable up to few seconds in test case, real one - 100ms delay between batch of calculations.
And then operation should be redesigned to be solved as groups - instead to do 1-2-3-1-2-3-1-2-3 the developer should think 1-1-1-2-2-2-3-3-3 where possible, because then optimization is available