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Description
I'm trying to build the game using the following commands :
swfmake -f loader.xml
swfmake -f swfmake.xml
Both those commands fail, with errors related to the zlib compression.
Here are more detailed information I got while using the verbose option of the compiler:
> swfmake -v -f swfmake.xml 2>&1 | tail
Typing entity.Item.init
Typing entity.bad.Walker.onHitWall
Typing mode.Editor.onPanDown
Typing entity.bad.Walker.onNext
Typing entity.item.SpecialItem.new
Typing mode.Editor.onPanUp
Time spent : 0.231916
Reading swf file swf/_code.swf
Reading swf file swf/_gfx.swf
Error : zlib_inflat
> swfmake -v -f loader.xml 2>&1 | tail
Typing Loader.musicLoadDone
Typing Loader.gameLoadDone
Typing Loader.loadMusic
Typing Loader.initLoader
Time spent : 0.006399
Reading swf file swf/_loader.swf
Reading swf file swf/_loadercode.swf
merging
Saving swf/loader.swf
Error : zlib_deflate_end
In both those examples the zlib functions are returning -1 but there ain't an error message to explain what's going on.
A workaround I found is to completely disable compression (by editing the makefiles and the swf files included in swfmake.xml) but I don't think it's a solution we should rely on.
Distribution: Debian 10/ArchLinux
Zlib version: 1.2.11
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