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Quite a long-running issue and things changed quite a lot since 2015, so I removed all the outdated info now. Things to do:
- Linux build -- Travis CI
- Linux desktop GLES2 build
- Linux desktop GLES3 build
once I find more recent GL librarysolved by switching to 14.04 -
Investigate GL testing ( https://docs.travis-ci.com/user/gui-and-headless-browsers/, OpenGL 3+ support travis-ci/travis-ci#5645, APT whitelist request for libosmesa6-dev travis-ci/travis-ci#3524, swiftshader? )postponed to GL testing on the CIs #207
- Mac OS X build -- also Travis CI (system info)
- Android build -- Travis CI, in progress
- Build selected examples from the
portsbranch
- Build selected examples from the
- iOS build -- Travis CI
- Build selected examples from the
portsbranch
- Build selected examples from the
- Emscripten build -- Travis CI
- Build selected examples from the
portsbranch
- Build selected examples from the
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NaCl build -- ?? (probably Travis CI)postponed, see Drop (P)NaCl support #198 - Windows build -- AppVeyor, it has both MSVC and MinGW (system info)
- Switch to 64-bit MSVC
- Windows desktop GLES build
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Windows ANGLE buildpostponed, see Build for ANGLE on AppVeyor #206 -
Investigate headless GL testing (http://help.appveyor.com/discussions/questions/2522-running-unit-tests-opengl, swiftshader?)postponed to GL testing on the CIs #207
- Windows Phone/Store build -- AppVeyor
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Build selected examples from thepostponed, see Make Sdl2Application on "Windows RT" work again #199portsbranch
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- Code coverage on http://coveralls.io
- Address Sanitizer builds
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Memory / Undefined Behavior Sanitizer buildspostponed, see [WIP] MemorySanitizer and UndefinedSanitizer builds corrade#29 - Drop the old Jenkins configs
- Scheduled builds on Travis
- Scheduled builds on AppVeyor (https://www.appveyor.com/docs/build-configuration/#scheduled-builds)
- Build all the the bootstrap projects (scheduled builds)
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