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All audio samples are streamed. #5

@monokrome

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@monokrome

Currently, IOpenALSample only supports audio streaming. This is possibly inefficient for small sound effects, as they should instead be completely loaded - played - and then disposed of.

There is no reason why this should be streamed. Although, I don't think there's too much of a performance decrease either way.

Ideally, samples should have a SetStreaming() method.

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