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[BUG] Model armature angles are imported incorrectly #111

@GH-FungusEnjoyer

Description

@GH-FungusEnjoyer

When importing the models using this plugin, the models armature/bones/joints are all messed up. The various bones appear to be of the correct length and relative position but somewhere something went wrong with the rotation angles. Of note, I unpacked the files using tools included in the latest version of AMUMSS. I also patched the files with the newer ones you posted to fix the worlds p2 bug, and removed a section of code pertaining to adding light object as suggested by another user who submitted a bug report. Before those changes it just returned errors and didn't import anything at all.

To reproduce:

  1. After making the changes listed above so that the plugin works, import a scene MBIN pertaining to a player character, npc, etc.
  2. Models are successfully imported according to blender, but the joint angles are all messed up.

Image

...Apologies if this is already known or solved, I looked around a lot but couldn't find any other mention of this issue

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