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GridStamp

Spatial proof-of-presence for autonomous robots.

IMPORTANT: This is a SEPARATE project from MnemoPay. Do not mix codebases.

Quick Commands

npm test              # Run all 221 tests
npx vitest run        # Same, explicit
npx tsc --noEmit      # Type check only
npm run build         # Compile to dist/

Architecture

6 layers, each isolated with derived keys:

Layer Path Purpose
Perception src/perception/ HMAC-signed frames, stereo depth
Memory src/memory/ Place cells, grid cells, Merkle-signed LTM
Navigation src/navigation/ A* + RRT* on 3D voxel grids
Verification src/verification/ SSIM/LPIPS spatial proofs → payments
Anti-spoofing src/antispoofing/ Replay, patches, depth injection, canaries
Gamification src/gamification/ Trust tiers, badges, streaks, zone mastery, fleet leaderboard

Security Model

  • Every frame is HMAC-SHA256 signed at capture (timestamp + sequence in payload)
  • Keys derived per subsystem: deriveKey(masterSecret, 'frame-signing') etc.
  • Fail closed on any integrity violation
  • Monotonic sequence numbers detect replay attacks
  • Canary landmarks detect memory poisoning
  • Constant-time HMAC comparison (timingSafeEqual)

Key Types

  • CameraFrame — RGB + depth + pose + HMAC + sequence
  • SpatialProof — Rendered vs captured comparison with cryptographic signature
  • SpatialSettlement — Payment contingent on spatial verification passing
  • GridStampAgent — Main API: see/remember/navigate/verifySpatial/settle

Module Map

  • src/types/index.ts — All interfaces and enums
  • src/utils/crypto.ts — HMAC, SHA-256, nonces, key derivation
  • src/utils/math.ts — Vec3, quaternions, coordinate transforms, Gaussian functions
  • src/perception/camera.ts — FrameCapture, DualCameraSystem, depth fusion
  • src/memory/spatial-memory.ts — ShortTermMemory (LRU+TTL), MidTermMemory, LongTermMemory (Merkle)
  • src/memory/place-cells.ts — PlaceCell, GridCell, PlaceCellPopulation, GridCellSystem
  • src/navigation/pathfinding.ts — OccupancyGrid, aStarPath, rrtStarPath
  • src/verification/spatial-proof.ts — computeSSIM, approximateLPIPS, generateSpatialProof, createSettlement
  • src/antispoofing/detector.ts — ReplayDetector, AdversarialPatchDetector, CanarySystem, FrameIntegrityChecker
  • src/gamification/trust-tiers.ts — TrustTierSystem (6 tiers, HMAC-signed promotion/demotion)
  • src/gamification/badges.ts — BadgeSystem (20+ badges, 5 categories, HMAC-signed awards)
  • src/gamification/streaks.ts — StreakSystem (daily streaks, multiplier curve, freeze system)
  • src/gamification/zone-mastery.ts — ZoneMasterySystem (coverage × success × time scoring)
  • src/gamification/fleet-leaderboard.ts — FleetLeaderboard (multi-fleet rankings, HMAC-signed entries)
  • src/index.ts — createAgent() factory, re-exports everything