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Rendering Issues at High Resolutions #19

@mmvest

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@mmvest

I have received reports of two different cases:

  1. UI components retain absolute screen coordinates when switching between fullscreen and windowed modes. If components are positioned while in fullscreen (e.g., at coordinates valid for a large resolution like 3840×2160) and the application is then returned to a smaller windowed resolution (e.g., 500×500), those coordinates are no longer valid. As a result, components attempt to render outside the visible bounds of the window and are clamped to the bottom-right edge, often overlapping with each other. This makes UI elements appear missing or invisible when they are actually rendering offscreen or stacked in a small area.
  2. Swapping between windowed mode to fullscreen on large resolution screens is making the elements totally disappear. UiForge is still running, as you can hit the "END" key to clean it up.

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