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Specific objects in the editor #9

@mmmdule

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@mmmdule

Sidenote: make a repo for the editor so editor issues go in the editor repo.

Maybe make each specific object able to have it's own parameters instead of making them general for that object type. Specifically enemies.

For example, all the Imps on the map would be default, except the two in the final room who have more health and patrol range 0 so they stay in that room the whole time until you fight them, and give the player a bit more of a challenge.

It would require more data to be written, but it could be done in a JSON fashion à la Project Night Ride and the obstacle cars.

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