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SETGameClass.py
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141 lines (118 loc) · 3.47 KB
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from itertools import product
from random import shuffle, choice
import pandas as pd
def isSET(dimension, card1, card2, card3):
for l in range(dimension):
if card1[l] == card2[l]:
if card3[l] != card1[l]:
return False
else:
if card3[l] == card1[l] or card3[l] == card2[l]:
return False
return True
class SETGame:
def __init__(self, dimension=None, table_size=None):
self.dimension = dimension if dimension else 4
self.deck = list(product(range(3), repeat=self.dimension))
self.table = []
self.discard = []
self.SETpositions = []
self.selectedposition = []
self.table_size = 3 * table_size if table_size else 3 * self.dimension
def shuffle(self):
shuffle(self.deck)
def deal(self):
counter = 0
while len(self.table) < self.table_size:
self.table.append(self.deck.pop())
counter += 1
self.noveltyindex = len(self.table) - counter
def findSETs(self):
for i in range(len(self.table)):
for j in range(i+1, len(self.table)):
for k in range(max(j+1, self.noveltyindex), len(self.table)):
if [i,j,k] in self.SETpositions:
pass
elif isSET(self.dimension, self.table[i], self.table[j], self.table[k]):
self.SETpositions.append([i,j,k])
def chooseSET(self):
if self.SETpositions:
self.selectedposition = choice(self.SETpositions)
else:
self.selectedposition = []
def removeSET(self):
SETposition = self.selectedposition
i, j, k = SETposition
d = {}
for l in range(len(self.table)):
if l < i:
d[l] = l
elif i < l < j:
d[l] = l - 1
elif j < l < k:
d[l] = l - 2
elif k < l:
d[l] = l - 3
else:
pass
SET = [self.table.pop(i) for i in SETposition[::-1]]
for i, position in reversed(list(enumerate(self.SETpositions))):
if not set(position).isdisjoint(SETposition):
self.SETpositions.pop(i)
for l, position in enumerate(self.SETpositions):
new_position = [d[index] for index in position]
self.SETpositions[l] = new_position
self.discard.append(SET)
def is_over(self):
return not (self.selectedposition or self.deck)
def __iter__(self):
self.shuffle()
return self
def __next__(self):
if len(self.deck) == 3 ** self.dimension:
self.deal()
self.findSETs()
self.chooseSET()
else:
if self.selectedposition:
self.removeSET()
if self.deck:
self.deal()
self.findSETs()
self.chooseSET()
else:
if self.deck:
for _ in range(3):
new_card = self.deck.pop()
self.table.append(new_card)
self.findSETs()
self.chooseSET()
else:
raise StopIteration
len_deck = len(self.deck)
table = tuple(self.table)
discard = tuple(self.discard)
positions = tuple(self.SETpositions)
selectedposition = tuple(self.selectedposition)
status = (len_deck, table, discard, positions, selectedposition) # return hashable data
return status
def to_csv(self, file_name):
data = []
for status in self:
data.append(status)
df = pd.DataFrame(data)
df.to_csv(file_name, index=False)
def simulate(num_games=1000, dimension=None, table_size=None, file_name=None):
full_data = []
counter = 0
for _ in range(num_games):
game = SETGame(dimension, table_size)
data = [[counter] + list(status) for status in game]
full_data.extend(data)
counter += 1
df = pd.DataFrame(full_data)
df.columns = ["game_number", "deck_size", "table", "discard", "SET_positions", "selected_position"]
if not file_name:
df.to_csv(str(num_games) + '.csv', index=False)
else:
df.to_csv(file_name, index=False)