- Install boost headers and binaries (http://sourceforge.net/projects/boost/files/boost-binaries/1.60.0/)
- Open solution with VS2015
- Adjust project include paths to point to the boost libraries
- Compile the code
- Run bin/{Debug,Release}/valo.exe
If using ICC, the boost framework needs to be compiled separately. Probably a good idea to do it with MSVC too.
Download the sources and run the commands from a corresponding developer console (MSVC or ICC):
msvc:
bootstrap.bat
b2 --build-type=minimal toolset=msvc-14.0 address-model=64 stage
intel:
compilervars.bat intel64 vs2015
bootstrap.bat
b2 --build-type=minimal toolset=intel-16.0-vc14 address-model=64 stage
- Install boost
- Install GLFW
- Compile:
export CXX=<compiler> make -j4 - Run:
cd bin && ./valo
The GLFW library maybe named as glfw or glfw3. If there is a linking error, try adding or removing the last number.
Can be compiled with the Apple clang supplied with Xcode 7.0 (OS X 10.11).
- Install Xcode + Command Line Tools
- Install MacPorts
- Install boost (macports)
- Install glfw (macports)
- Install libomp (macports)
- Compile:
make -j4 - Run:
cd bin && ./valo - Build app bundle:
platform/mac/build_bundle.sh
- boost 1.60.0
- GLFW 3.1.2
- CATCH v1.2.1
- cereal 1.1.2
- stb (github 947bdcd027)
- tinyformat (github 3913307c28)