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a/assets/sprites/gameMap/map_0_-1.png b/assets/sprites/gameMap/map_0_-1.png new file mode 100644 index 0000000..e02fa24 Binary files /dev/null and b/assets/sprites/gameMap/map_0_-1.png differ diff --git a/assets/sprites/gameMap/map_0_0.png b/assets/sprites/gameMap/map_0_0.png index 178b70d..e02fa24 100644 Binary files a/assets/sprites/gameMap/map_0_0.png and b/assets/sprites/gameMap/map_0_0.png differ diff --git a/src/Rpg/map/entities/EntityFactory.cpp b/src/Rpg/map/entities/EntityFactory.cpp index 4ecbe08..7f004c5 100644 --- a/src/Rpg/map/entities/EntityFactory.cpp +++ b/src/Rpg/map/entities/EntityFactory.cpp @@ -61,13 +61,13 @@ std::unique_ptr EntityFactory::createEntity(const std::string& type, con gameContext.gameManager ); } else if (type == "Chest") { - sf::Vector2f interactSize = sf::Vector2f(72.5f, 25.f); + sf::Vector2f interactSize = sf::Vector2f(50.f, 33.f); sf::Vector2f interactPos = pos + sf::Vector2f(5.f, 5.f); return std::make_unique ( pos, 1, - "assets/sprites/buildings/bed.png", + "assets/sprites/buildings/chest.png", sf::Vector2f(0.f, 0.f), sf::Vector2f(0.f, 0.f), interactPos,