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Description
If a pawn is placed in the world, the immediate path can be found (provided a second long delay first applies) but then SVON Move To Location or Actor does nothing with error
Path finder failed to find start nav link. Is your pawn blocking the channel you've selected to generate the nav data with?
(= it is blocking itself). However, if a pawn is spawned in the world such that the navigation mesh is first generated without effects due to any pawn, the error is
Pawn is not inside an SVON volume, or nav data has not been generated
and even the immediate path cannot be found. A scenario based on pawn spawned in the world would be helpful. This of course applies after more basic scenarios and examples are build up. Note that the only existing test/example project CashDemo includes unnecessary plugins/details and is of very specific use case (for example, it's useless for my task).