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How to use the new texture coordinates (UV) generated by UVAtlas to render the 3D object? #90

@gyxiaochina

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@gyxiaochina

I can use UVAtlas to generate the new texture coordinates (vt lines in the output obj file). I am also able to stretch certain areas of the triangular mesh by specifying corresponding IMT data, and I can see the desired effect by visualizing the _texture.obj. Now I would like to render the 3D mesh using the new UVs. I wonder how I could achieve that.

I noticed some people mentioned using ResampleTex. For example, I found a very old post here: how to use UVAtlas, but it did not elaborate. I also read the MS official doc ResampleTex, but still could not figure out what exactly I should do next. (Actually, I did not find much info after googling "ResampleTex". )

Can some one please give me some hint? Thank you very much!

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