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How to flatten a partitioned 3D mesh onto 2D UV map? #83

@gyxiaochina

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@gyxiaochina

I am pretty new to UVAtlas and have limited experiences with 3D graphics. I tested using "UVAtlasCreate" to partition an input 3D mesh (.obj) and got the result in .sdkmesh file. I could use "directxtkmodelviewer" (https://github.com/walbourn/directxtkmodelviewer) to see the partitioned 3D mesh. However, what I would like to have ultimately is a 2D UV map, such as the figures in Zhou, et al, 2004 and Sander, et al, 2002. I suspect (not sure) that the 2D UV map is in the form of a .mtl file and a corresponding .png file, both of which can be used together with a texture-less .obj mesh to visualize the textured 3D mesh in a mesh viewer (e.g., MeshLab). I have read the UVAtlas Wiki and the source code, but I have not found out how to flatten the partitioned 3D mesh onto a 2D UV map. Can anyone please kindly show me how to do that? Many thanks in advance!

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