At this line: https://github.com/mgsx-dev/gdx-gltf/blob/7d70839067ead66ec6107bc1be8c060c7c0fc7aa/gltf/src/net/mgsx/gltf/loaders/shared/material/PBRMaterialLoader.java#L167C7-L167C7 A specular color texture attribute is created but the texture is never passed to the shader.