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Extensions.cs
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using Il2CppInterop.Runtime;
using ProjectM;
using ProjectM.CastleBuilding;
using ProjectM.Gameplay.Systems;
using ProjectM.Network;
using ProjectM.Shared;
using Stunlock.Core;
using System.Collections;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
namespace RetroCamera;
internal static class Extensions
{
static EntityManager EntityManager => Core.EntityManager;
static PrefabCollectionSystem PrefabCollectionSystem => Core.PrefabCollectionSystem;
public delegate void WithRefHandler<T>(ref T item);
public static void With<T>(this Entity entity, WithRefHandler<T> action) where T : struct
{
T item = entity.Read<T>();
action(ref item);
EntityManager.SetComponentData(entity, item);
}
public static void AddWith<T>(this Entity entity, WithRefHandler<T> action) where T : struct
{
if (!entity.Has<T>())
{
entity.Add<T>();
}
entity.With(action);
}
public static void HasWith<T>(this Entity entity, WithRefHandler<T> action) where T : struct
{
if (entity.Has<T>())
{
entity.With(action);
}
}
public static void Write<T>(this Entity entity, T componentData) where T : struct
{
EntityManager.SetComponentData(entity, componentData);
}
public static T Read<T>(this Entity entity) where T : struct
{
return EntityManager.GetComponentData<T>(entity);
}
public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct
{
return EntityManager.GetBuffer<T>(entity);
}
public static DynamicBuffer<T> AddBuffer<T>(this Entity entity) where T : struct
{
return EntityManager.AddBuffer<T>(entity);
}
public static bool TryGetComponent<T>(this Entity entity, out T componentData) where T : struct
{
componentData = default;
if (entity.Has<T>())
{
componentData = entity.Read<T>();
return true;
}
return false;
}
public static bool TryRemove<T>(this Entity entity) where T : struct
{
if (entity.Has<T>())
{
entity.Remove<T>();
return true;
}
return false;
}
public static bool Has<T>(this Entity entity) where T : struct
{
return EntityManager.HasComponent(entity, new(Il2CppType.Of<T>()));
}
public static bool TryGetBuffer<T>(this Entity entity, out DynamicBuffer<T> buffer) where T : struct
{
buffer = default;
if (entity.Has<T>())
{
buffer = entity.ReadBuffer<T>();
return true;
}
return false;
}
public static bool TryRemoveComponent<T>(this Entity entity) where T : struct
{
if (entity.Has<T>())
{
entity.Remove<T>();
return true;
}
return false;
}
public static void LogComponentTypes(this Entity entity)
{
NativeArray<ComponentType>.Enumerator enumerator = EntityManager.GetComponentTypes(entity).GetEnumerator();
Core.Log.LogInfo("===");
while (enumerator.MoveNext())
{
ComponentType current = enumerator.Current;
Core.Log.LogInfo($"{current}");
}
Core.Log.LogInfo("===");
enumerator.Dispose();
}
public static void Add<T>(this Entity entity)
{
EntityManager.AddComponent(entity, new(Il2CppType.Of<T>()));
}
public static void Remove<T>(this Entity entity)
{
EntityManager.RemoveComponent(entity, new(Il2CppType.Of<T>()));
}
public static bool TryGetFollowedPlayer(this Entity entity, out Entity player)
{
player = Entity.Null;
if (entity.Has<Follower>())
{
Follower follower = entity.Read<Follower>();
Entity followed = follower.Followed._Value;
if (followed.IsPlayer())
{
player = followed;
return true;
}
}
return false;
}
public static bool TryGetPlayer(this Entity entity, out Entity player)
{
player = Entity.Null;
if (entity.Has<PlayerCharacter>())
{
player = entity;
return true;
}
return false;
}
public static bool IsPlayer(this Entity entity)
{
if (entity.Has<VampireTag>())
{
return true;
}
return false;
}
public static bool IsDifferentPlayer(this Entity entity, Entity target)
{
if (entity.IsPlayer() && target.IsPlayer() && !entity.Equals(target))
{
return true;
}
return false;
}
public static bool IsFollowingPlayer(this Entity entity)
{
if (entity.Has<Follower>())
{
Follower follower = entity.Read<Follower>();
if (follower.Followed._Value.IsPlayer())
{
return true;
}
}
return false;
}
public static Entity GetBuffTarget(this Entity entity)
{
return CreateGameplayEventServerUtility.GetBuffTarget(EntityManager, entity);
}
public static Entity GetSpellTarget(this Entity entity)
{
return CreateGameplayEventServerUtility.GetSpellTarget(EntityManager, entity);
}
public static bool TryGetTeamEntity(this Entity entity, out Entity teamEntity)
{
teamEntity = Entity.Null;
if (entity.TryGetComponent(out TeamReference teamReference))
{
Entity teamReferenceEntity = teamReference.Value._Value;
if (teamReferenceEntity.Exists())
{
teamEntity = teamReferenceEntity;
return true;
}
}
return false;
}
public static bool Exists(this Entity entity)
{
return entity.HasValue() && EntityManager.Exists(entity);
}
public static bool HasValue(this Entity entity)
{
return entity != Entity.Null;
}
public static bool IsDisabled(this Entity entity)
{
return entity.Has<Disabled>();
}
public static bool IsVBlood(this Entity entity)
{
return entity.Has<VBloodUnit>();
}
public static ulong GetSteamId(this Entity entity)
{
if (entity.TryGetComponent(out PlayerCharacter playerCharacter))
{
return playerCharacter.UserEntity.Read<User>().PlatformId;
}
else if (entity.TryGetComponent(out User user))
{
return user.PlatformId;
}
return 0;
}
public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
{
foreach (var item in source)
{
action(item);
}
}
public static PrefabGUID GetPrefabGuid(this Entity entity)
{
if (entity.TryGetComponent(out PrefabGUID prefabGUID)) return prefabGUID;
return PrefabGUID.Empty;
}
public static bool IsEmpty(this Entity entity)
{
return entity.Equals(Entity.Null);
}
public static Entity GetUserEntity(this Entity entity)
{
if (entity.TryGetComponent(out PlayerCharacter playerCharacter)) return playerCharacter.UserEntity;
else if (entity.TryGetComponent(out UserOwner userOwner)) return userOwner.Owner.GetEntityOnServer();
else return Entity.Null;
}
public static User GetUser(this Entity entity)
{
if (entity.TryGetComponent(out PlayerCharacter playerCharacter) && playerCharacter.UserEntity.TryGetComponent(out User user)) return user;
else if (entity.TryGetComponent(out user)) return user;
return User.Empty;
}
public static int GetTerritoryIndex(this Entity entity)
{
if (entity.TryGetComponent(out CastleTerritory castleTerritory)) return castleTerritory.CastleTerritoryIndex;
return -1;
}
public static void Destroy(this Entity entity)
{
if (entity.Exists()) DestroyUtility.Destroy(EntityManager, entity);
}
public static void DestroyBuff(this Entity entity)
{
if (entity.Exists()) DestroyUtility.Destroy(EntityManager, entity, DestroyDebugReason.TryRemoveBuff);
}
public static NetworkId GetNetworkId(this Entity entity)
{
if (entity.TryGetComponent(out NetworkId networkId))
{
return networkId;
}
return NetworkId.Empty;
}
public static Coroutine Start(this IEnumerator routine)
{
return Core.StartCoroutine(routine);
}
static EntityQuery BuildEntityQuery(
this EntityManager entityManager,
ComponentType[] all)
{
var builder = new EntityQueryBuilder(Allocator.Temp);
foreach (var componentType in all)
builder.AddAll(componentType);
return entityManager.CreateEntityQuery(ref builder);
}
static EntityQuery BuildEntityQuery(
this EntityManager entityManager,
ComponentType[] all,
EntityQueryOptions options)
{
var builder = new EntityQueryBuilder(Allocator.Temp);
foreach (var componentType in all)
builder.AddAll(componentType);
builder.WithOptions(options);
return entityManager.CreateEntityQuery(ref builder);
}
static EntityQuery BuildEntityQuery(
this EntityManager entityManager,
ComponentType[] all,
ComponentType[] none,
EntityQueryOptions options)
{
var builder = new EntityQueryBuilder(Allocator.Temp);
foreach (var componentType in all)
builder.AddAll(componentType);
foreach (var componentType in none)
builder.AddNone(componentType);
builder.WithOptions(options);
return entityManager.CreateEntityQuery(ref builder);
}
static int[] GenerateDefaultIndices(int length)
{
var indices = new int[length];
for (int i = 0; i < length; i++)
indices[i] = i;
return indices;
}
public static float3 GetPosition(this Entity entity)
{
if (entity.TryGetComponent(out Translation translation))
{
return translation.Value;
}
return float3.zero;
}
public static int2 GetCoordinate(this Entity entity)
{
if (entity.TryGetComponent(out TilePosition tilePosition))
{
return tilePosition.Tile;
}
return int2.zero;
}
}