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Allow Bonus to Skill Checks #28

@Illydth

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@Illydth

It would be nice if there were a way to provide a permanent bonus or penalty to skill checks to skills such as stealth or perception.

In many cases in D&D It's appropriate for characters to earn small permanent bonuses to skill abilities: For instance in my campaign joining a faction (such as Emerald Enclave or Harpers) provides bonuses after training to some skills checks. There are also magical items and effects that do the same.

It would be a nice to have if I could tell the system that there was a bonus for Character Token X's Perception skill or Token Y's Animal Handling and Nature checks.

NOTE: I am not saying this is a good idea. :) This might not fit the framework in any way. Given the "simplistic" intent of Simple5e it might be the CORRECT thing to do to say "add those bonuses manually to the skills / checks you wish by modifying the macros on the character sheets for those who have them". However since Attack and Damage macros do have the concept/ability of adding special bonuses (I assume for magical weapons and such) it's worth at least considering what the implications of doing that "add random bonus" for skill checks (along with potentially saves) means.

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