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I would like to implement a preset system I use in TouchDesigner that has the ability to recall and interpolate to target values, as well as randomize values in the component.
I'm reading on the resolume FFGL readme that they Implemented value change events. Plugins can change their own parameter values and make the host pick up the change. See the new Events example on how to do this. (Requires Resolume 7.4.0 and up) , and am wondering if it might be possible to have FFGLTouchEngine update parameters on the resolume side via Events
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