From e5e4cf26855b19bf0ceb3279561175a4d8ba823d Mon Sep 17 00:00:00 2001 From: Michael Wilson Date: Wed, 11 Feb 2026 13:47:55 -0500 Subject: [PATCH] Lighting engine logs at debug. The lighting engine should log at debug rather than info, as it's pretty noisy during a song. --- src/lighting/engine.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/lighting/engine.rs b/src/lighting/engine.rs index e4f973c..60d80b1 100644 --- a/src/lighting/engine.rs +++ b/src/lighting/engine.rs @@ -24,7 +24,7 @@ use std::time::{Duration, Instant}; use super::effects::*; use super::tempo::TempoMap; -use tracing::info; +use tracing::debug; /// The main effects engine that manages and processes lighting effects pub struct EffectEngine { @@ -245,7 +245,7 @@ impl EffectEngine { // Log effect parameters let (effect_kind, effect_params) = Self::format_effect_for_logging(&effect); - info!( + debug!( effect_id = %effect.id, effect_kind, effect_params = %effect_params, @@ -283,7 +283,7 @@ impl EffectEngine { // Log effect parameters let (effect_kind, effect_params) = Self::format_effect_for_logging(&effect); - info!( + debug!( effect_id = %effect.id, effect_kind, effect_params = %effect_params,