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Releases: mclemente/about-face

3.18: V10 Update

31 Aug 20:50
0377e91

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Merge pull request #39 from mclemente/V10-Update

V10 update

3.17

14 Jul 06:05

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  • Fixed copied tokens having wrong flags (#36)

3.16

21 Mar 17:21

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  • Split the Enable token indicators setting between a PC and NPC version. The NPC version "inherited" the current setting, the PC version will start as the default "Always". Just swap the settings around and it should affect all characters in the game. A PC is any character that has a player owner (as in token.actor.hasPlayerOwner).
  • Fixed the Disable Direction Indicator token setting not persisting on Prototype Tokens.
  • Changed the Lock Rotation keybind to be GM-only and added a UI Notification when it is activated.

3.15

20 Mar 20:02

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  • Fixed About Face's Prototype Token's settings resetting to default settings whenever it was opened.
  • Fixed the Facing Direction setting being reset whenever a Token's settings was opened.

3.14

16 Mar 01:52

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  • New functionality: A character whose Token Prototype has a Rotation set will have it set as an Offset when placed on the map. This should make it easier for token images that are facing different directions.
  • Toggle Token Rotation keybinding: Removed the Z key as default due to AZERTY and other keyboard patterns.
  • Lock Vision to Rotation setting: Is turned off by default on new games. It was turned on previously to keep the functionality for old users. I hope most have updated to the latest version since then.
  • Enable Token Indicators settings: Changed from Client scope to World scope (AKA it's a GM-only setting.

3.13: New Keybinding

30 Jan 07:59

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  • Added a new Keybinding: Toggle Token Rotation (default key: Z), which disables the token rotation until the key is pressed again. Contribution from @josmardias.
  • Removed the Step Back setting since the new keybind makes it redundant.

3.12: Sight Changes

27 Jan 00:44

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New Setting: Step Back / Remember Token's Previous Position

Moving back to the last position the token moved from won't change its indicator or rotation. Useful for systems where turning your back on enemies is important or that use vision angles.

New Setting: Lock Vision to Rotation

Before, when the Lock Rotation token configuration was on, tokens' vision angle would still change according to the movement. Now you can disable this setting to keep your vision angles.

Other Changes

  • Added prompts for when changing the Lock Indicator Rotation and Lock Rotation settings to make it easier for games with lot of scenes already set up.
  • Added two "Apply to existing tokens" buttons to the Scene configuration menu to make it easier to change settings on scenes with tokens already set up. Remember to still click on Save Changes, though.

3.11

17 Jan 23:26

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  • Changed the logic behind the Flip or Rotate the token setting. It now works with Gridless grid type and isn't wonky on Hex grids.

3.10.1: Japanese Localization

08 Jan 17:36
984a5e4

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3.10: Snap Indicator and more

08 Jan 05:16
e4380ae

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  • Added a Snap Indicator to Closest Tile setting (contribution from @crnormand). It makes the indicator to snap to the closest tile it would be facing instead of facing the movement's angle.
  • Fixed newly placed tokens ignoring the Facing Direction setting.