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PersonalLogisticsPlugin.cs
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406 lines (357 loc) · 13.4 KB
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using System;
using System.Collections.Generic;
using System.IO;
using BepInEx;
using CommonAPI;
using CommonAPI.Systems;
using crecheng.DSPModSave;
using HarmonyLib;
using NebulaAPI;
using PersonalLogistics.Logistics;
using PersonalLogistics.ModPlayer;
using PersonalLogistics.Nebula;
using PersonalLogistics.PlayerInventory;
using PersonalLogistics.Scripts;
using PersonalLogistics.SerDe;
using PersonalLogistics.Shipping;
using PersonalLogistics.UGUI;
using PersonalLogistics.UI;
using PersonalLogistics.Util;
using TMPro;
using UnityEngine;
using xiaoye97;
using static PersonalLogistics.Util.Log;
using Object = UnityEngine.Object;
namespace PersonalLogistics
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
[BepInProcess("DSPGAME.exe")]
[BepInDependency(CommonAPIPlugin.GUID)]
[BepInDependency(DSPModSavePlugin.MODGUID)]
[BepInDependency(NebulaModAPI.API_GUID)]
[BepInDependency(LDBToolPlugin.MODGUID)]
[BepInDependency(DSPModSavePlugin.MODGUID)]
[CommonAPISubmoduleDependency(nameof(ProtoRegistry), nameof(CustomKeyBindSystem), nameof(TabSystem))]
public class PersonalLogisticsPlugin : BaseUnityPlugin, IModCanSave, IMultiplayerMod
{
private const string PluginGuid = "semarware.dysonsphereprogram.PersonalLogistics";
private const string PluginName = "PersonalLogistics";
private const string PluginVersion = "2.9.8";
private const float InventorySyncInterval = 4.5f;
private static readonly int VERSION = 2;
private static PersonalLogisticsPlugin instance;
private readonly List<GameObject> _objectsToDestroy = new();
private Harmony _harmony;
private bool _initted;
private float _inventorySyncWaited;
private RecycleWindow _recycleScript;
private RequesterWindow _requesterWindow;
private Object _exportLock = new();
private TimeScript _timeScript;
private void Awake()
{
logger = Logger;
instance = this;
_harmony = new Harmony(PluginGuid);
_harmony.PatchAll(typeof(PersonalLogisticsPlugin));
_harmony.PatchAll(typeof(RequestWindow));
_harmony.PatchAll(typeof(RecycleWindow));
_harmony.PatchAll(typeof(RequesterWindow));
RegisterKeyBinds();
Strings.Init();
PluginConfig.InitConfig(Config);
_recycleScript = gameObject.AddComponent<RecycleWindow>();
Asset.Init(PluginGuid, "pui");
PlogPlayerRegistry.ClearLocal();
NebulaLoadState.Register();
#if DEBUG
gameObject.AddComponent<TestPersistence>();
#else
Log.Debug("Release build");
#endif
Log.Info($"PersonalLogistics Plugin Loaded {PluginVersion}");
}
private void Update()
{
if (GameMain.mainPlayer == null || UIRoot.instance == null || UIRoot.instance.uiGame == null || UIRoot.instance.uiGame.globemap == null)
{
return;
}
if (!GameMain.isRunning)
{
return;
}
NebulaLoadState.instance.RequestStateFromHost();
if (!LogisticsNetwork.IsInitted)
{
Debug("Starting logistics network");
LogisticsNetwork.Start();
if (!_initted)
{
InitUi();
}
}
if (VFInput.control && Input.GetKeyDown(KeyCode.F3))
{
if (GameMain.data.trashSystem != null)
{
TrashHandler.trashSystem = GameMain.data.trashSystem;
TrashHandler.player = GameMain.mainPlayer;
}
foreach (var itemProto in ItemUtil.GetAllItems())
{
TrashHandler.AddTask(itemProto.ID);
}
UIRoot.ClearFatalError();
GameMain.errored = false;
var parent = GameObject.Find("UI Root/Overlay Canvas/In Game/");
var componentsInParent = parent.GetComponentsInChildren<UIItemTip>();
logger.LogDebug($"found {componentsInParent.Length} tip windows to close");
foreach (var tipWindow in componentsInParent)
{
if (UINetworkStatusTip.IsOurTip(tipWindow))
{
UINetworkStatusTip.CloseTipWindow(tipWindow);
}
else
{
Destroy(tipWindow.gameObject);
}
}
return;
}
UINetworkStatusTip.UpdateAll();
if (PluginConfig.IsPaused())
{
return;
}
PlogPlayerRegistry.LocalPlayer()?.inventoryManager.ProcessInventoryActions();
if (_inventorySyncWaited < InventorySyncInterval && LogisticsNetwork.IsInitted && LogisticsNetwork.IsFirstLoadComplete)
{
_inventorySyncWaited += Time.deltaTime;
if (_inventorySyncWaited >= InventorySyncInterval)
{
PlogPlayerRegistry.LocalPlayer()?.personalLogisticManager.SyncInventory();
}
}
else
{
_inventorySyncWaited = 0.0f;
}
if (Time.frameCount % 105 == 0 && LogisticsNetwork.IsInitted && LogisticsNetwork.IsFirstLoadComplete)
{
TrashHandler.ProcessTasks();
ShippingManager.Process();
}
}
private void OnDestroy()
{
LogisticsNetwork.Stop();
foreach (var gameObj in _objectsToDestroy)
{
try
{
Destroy(gameObj);
}
catch (Exception e)
{
Warn($"failed to destroy gameobject {e.Message}\n{e.StackTrace}");
}
}
try
{
Pui.Unload();
if (_timeScript != null && _timeScript.gameObject != null)
{
Destroy(_timeScript.gameObject);
_timeScript = null;
}
if (_recycleScript != null && _recycleScript.gameObject != null)
{
_recycleScript.Unload(true);
Destroy(_recycleScript.gameObject);
_recycleScript = null;
}
if (_requesterWindow != null && _requesterWindow.gameObject != null)
{
_requesterWindow.Unload();
Destroy(_requesterWindow.gameObject);
_requesterWindow = null;
}
}
catch (Exception e)
{
Warn($"something went wrong unloading timescript {e.Message}\r\n{e.StackTrace}");
}
_objectsToDestroy.Clear();
_harmony.UnpatchSelf();
}
public void OnGUI()
{
if (RequestWindow.Visible)
{
RequestWindow.OnGUI();
}
if (_timeScript == null && GameMain.isRunning && LogisticsNetwork.IsInitted && GameMain.mainPlayer != null)
{
var prefab = Asset.bundle.LoadAsset<GameObject>("Assets/prefab/Incoming items v2.prefab");
var inGameGo = GameObject.Find("UI Root/Overlay Canvas/In Game");
var prefabTs = Instantiate(prefab, inGameGo.transform, false);
_timeScript = prefabTs.GetComponent<TimeScript>();
// make sure the arrival time stuff appears behind inventory window and the UIItemUp stuff
_timeScript.transform.SetAsFirstSibling();
}
if (_requesterWindow == null && GameMain.isRunning && GameMain.mainPlayer != null && !DSPGame.IsMenuDemo)
{
_requesterWindow = gameObject.AddComponent<RequesterWindow>();
}
}
public void Export(BinaryWriter w)
{
if (PluginConfig.testExportOverrideVersion.Value > 0)
{
SerDeManager.Export(w, PluginConfig.testExportOverrideVersion.Value);
}
else
{
SerDeManager.Export(w);
}
}
public void Import(BinaryReader r)
{
SerDeManager.Import(r);
}
public void IntoOtherSave()
{
PlogPlayerRegistry.RegisterLocal(PlogPlayerId.ComputeLocalPlayerId());
RecycleWindow.InitOnLoad();
}
private void InitUi()
{
var buttonToCopy = UIRoot.instance.uiGame.gameMenu.button4;
if (buttonToCopy == null || buttonToCopy.gameObject.GetComponent<RectTransform>() == null)
{
return;
}
var rectTransform = buttonToCopy.gameObject.GetComponent<RectTransform>();
var newButton = Pui.CopyButton(rectTransform,
Vector2.left * 35
+ Vector2.down * 3,
Asset.LoadIconSprite(),
v =>
{
if (!PluginConfig.useLegacyRequestWindowUI.Value)
{
if (_requesterWindow != null)
{
_requesterWindow.Toggle();
}
}
else
{
RequestWindow.Visible = !RequestWindow.Visible;
}
});
if (newButton != null)
{
_objectsToDestroy.Add(newButton.gameObject);
}
if (UIRoot.instance.uiGame.inventory != null && newButton != null)
{
_initted = true;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIItemTip), "SetTip")]
public static void UIItemTip_SetTip_Postfix(UIItemTip __instance)
{
if (__instance != null && __instance.descText.text != null && instance != null && LogisticsNetwork.IsInitted && !UINetworkStatusTip.IsOurTip(__instance))
{
if (PluginConfig.showItemTooltips.Value)
UINetworkStatusTip.Create(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), "End")]
public static void OnGameEnd()
{
LogisticsNetwork.Stop();
if (instance != null && instance._recycleScript != null)
{
instance._recycleScript.Unload(false);
}
NebulaLoadState.Reset();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), "Start")]
public static void OnGameStart()
{
NebulaLoadState.instance = new NebulaLoadState();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameData), nameof(GameData.LeavePlanet))]
public static void OnLeavePlanet()
{
PlogPlayerRegistry.LocalPlayer()?.NotifyLeavePlanet();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TrashSystem), "AddTrash")]
public static void TrashSystem_AddTrash_Postfix(TrashSystem __instance, int itemId, int count, int objId)
{
if (instance == null || !PluginConfig.sendLitterToLogisticsNetwork.Value)
{
return;
}
if (!LogisticsNetwork.IsInitted || !LogisticsNetwork.IsFirstLoadComplete)
{
return;
}
if (!LogisticsNetwork.HasItem(itemId))
{
return;
}
TrashHandler.trashSystem = __instance;
TrashHandler.player = __instance.player;
TrashHandler.AddTask(itemId);
}
private void RegisterKeyBinds()
{
if (!CustomKeyBindSystem.HasKeyBind("ShowPlogWindow"))
CustomKeyBindSystem.RegisterKeyBind<PressKeyBind>(new BuiltinKey
{
id = 211,
key = new CombineKey((int)KeyCode.E, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false),
conflictGroup = 2052,
name = "ShowPlogWindow",
canOverride = true
});
else
{
Warn("KeyBind with ID=211, ShowPlogWindow already bound");
}
}
[HarmonyPatch(typeof(Resources), "Load", typeof(string), typeof(Type))]
[HarmonyPrefix]
public static bool Prefix(ref string path, Type systemTypeInstance, ref Object __result)
{
if (path.Contains("TMP Settings"))
{
Debug($"intercepting call for {path}");
var asset = Asset.bundle.LoadAsset<TMP_Settings>("Assets/TextMesh Pro/Resources/TMP Settings.asset");
if (asset != null)
{
__result = asset;
Debug("successfully loaded asset");
return false;
}
Warn($"failed to load asset, still null");
}
return true;
}
public bool CheckVersion(string hostVersion, string clientVersion)
{
return hostVersion.Equals(clientVersion);
}
public string Version => PluginVersion;
}
}