If the planet only has spray coaters that cosumes proliferator mkIII, and no other entities that produce or consume proliferators. When I click the consumption/production details button(that filters the item, the red circle in the picture) of the proliferator in the statistics window, it causes error:

[Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:IL_001E) Bottleneck.BottleneckPlugin.UIStatisticsWindow__ValueToAstroBox_Postfix (UIStatisticsWindow __instance) (at <01bf1e2be53148fbb32dab79d6c49993>:IL_0171) UIStatisticsWindow.ValueToAstroBox () (at <c63ca23bdae94e4485ecdf93f54e107d>:IL_0005) UIStatisticsWindow.RefreshAstroBox () (at <c63ca23bdae94e4485ecdf93f54e107d>:IL_0198) Bottleneck.BottleneckPlugin.UpdatePrecursorFilter (System.Int32 itemId, System.Boolean successor) (at <01bf1e2be53148fbb32dab79d6c49993>:IL_01A6) Bottleneck.BottleneckPlugin+<>c__DisplayClass52_0.<EnhanceElement>b__0 (System.Int32 _) (at <01bf1e2be53148fbb32dab79d6c49993>:IL_0000) Bottleneck.UI.Util+<>c__DisplayClass0_0.<CopyButton>b__0 () (at <01bf1e2be53148fbb32dab79d6c49993>:IL_0000) UnityEngine.Events.InvokableCall.Invoke () (at <ba62fd13111e45818db654d4800999fe>:IL_0011) UnityEngine.Events.UnityEvent.Invoke () (at <ba62fd13111e45818db654d4800999fe>:IL_0023) UnityEngine.UI.Button.Press () (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0027) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0011) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0008) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0070)
UnityEngine.EventSystems.EventSystem:Update()
maybe you need to edit _productionLocations for Spray Coaters?
edit: I notice that I've installed moremegastructure that patches some related method, so I delete that mod, and still the same error
If the planet only has spray coaters that cosumes proliferator mkIII, and no other entities that produce or consume proliferators. When I click the consumption/production details button(that filters the item, the red circle in the picture) of the proliferator in the statistics window, it causes error:

[Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary
2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:IL_001E) Bottleneck.BottleneckPlugin.UIStatisticsWindow__ValueToAstroBox_Postfix (UIStatisticsWindow __instance) (at <01bf1e2be53148fbb32dab79d6c49993>:IL_0171) UIStatisticsWindow.ValueToAstroBox () (at <c63ca23bdae94e4485ecdf93f54e107d>:IL_0005) UIStatisticsWindow.RefreshAstroBox () (at <c63ca23bdae94e4485ecdf93f54e107d>:IL_0198) Bottleneck.BottleneckPlugin.UpdatePrecursorFilter (System.Int32 itemId, System.Boolean successor) (at <01bf1e2be53148fbb32dab79d6c49993>:IL_01A6) Bottleneck.BottleneckPlugin+<>c__DisplayClass52_0.<EnhanceElement>b__0 (System.Int32 _) (at <01bf1e2be53148fbb32dab79d6c49993>:IL_0000) Bottleneck.UI.Util+<>c__DisplayClass0_0.<CopyButton>b__0 () (at <01bf1e2be53148fbb32dab79d6c49993>:IL_0000) UnityEngine.Events.InvokableCall.Invoke () (at <ba62fd13111e45818db654d4800999fe>:IL_0011) UnityEngine.Events.UnityEvent.Invoke () (at <ba62fd13111e45818db654d4800999fe>:IL_0023) UnityEngine.UI.Button.Press () (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0027) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0011) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0008) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <32bd6c8a2dd3414ca080d595da90bbab>:IL_0070)UnityEngine.EventSystems.EventSystem:Update()
maybe you need to edit _productionLocations for Spray Coaters?
edit: I notice that I've installed moremegastructure that patches some related method, so I delete that mod, and still the same error