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Changelog

All notable changes to SlayNode will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased] - 2026-04-18

Added

  • Tahoe-native main window built around NavigationSplitView, toolbar search, inspector, and workspace-scoped secondary windows
  • Unified local service domain for processes, Docker containers, and Homebrew Services
  • Actor-based discovery orchestration and source-specific control providers
  • SwiftData-backed history for recent workspaces, action history, and scene restoration
  • App Intents, Spotlight indexing hooks, local notification plumbing, and richer menu bar integration
  • New tests for provider logic, command redaction, port parsing, and the extracted dashboard support layer

Changed

  • Raised the minimum OS requirement to macOS 26.0
  • Repositioned SlayNode from Node-focused runtime utility to a first-class local service control room
  • Rebuilt the main UX around native macOS 26 patterns instead of custom window chrome
  • Replaced primary destructive copy like Slay with clearer actions such as Stop, Force Stop, and Restart
  • Tightened process heuristics so tooling daemons and non-service noise are filtered out more aggressively
  • Redacted known secret-bearing command arguments before they are shown in the UI

Fixed

  • Search and filtering now operate on a normalized service index instead of ad hoc runtime strings
  • Hidden or low-value utility processes no longer dominate the main dashboard
  • Commands and summaries shown in the UI avoid leaking common API keys and token flags
  • Recent workspace history no longer reintroduces detached / roots into the primary sidebar

[1.0] - 2026-04-11

Added

  • Window-first runtime dashboard with richer list/detail layout
  • Integrated Settings and About surfaces inside the main app experience
  • Dedicated SlayNode menu bar glyph generated from the same brand system as the app icon
  • Official script/build_and_run.sh workflow for local build, run, logs, and verification

Changed

  • Repositioned the app from a menu bar-first utility to a desktop control surface for local runtimes
  • Improved runtime naming, workspace inference, and process-role presentation in the UI
  • Normalized branding to SlayNode across bundle metadata, build scripts, release tooling, and docs
  • Rebuilt the icon pipeline around generate-icons.swift as the source of truth
  • Aligned the public release line on v1.0 and automated GitHub releases from main

Fixed

  • Settings and About now feel like part of the same product instead of detached popups
  • Local builds no longer present Sparkle update flows when release metadata is incomplete
  • Wrapper processes such as npm run dev inherit more useful identities from their child runtimes

[1.2.0] - 2025-10-12

Added

  • Threading modernization using Swift concurrency and async/await
  • Unified process parsing and standardized error handling
  • Improved port detection, logging, and process-role classification

Fixed

  • MainActor warnings, timer memory leaks, race conditions, and parser robustness issues

[1.1.x] - Previous Versions

Core Features

  • Menu bar integration with popover interface
  • Real-time Node.js process detection
  • One-click process termination
  • Port number detection and display
  • Project name inference