You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+14-3Lines changed: 14 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,15 +1,26 @@
1
1
# ctrQuake
2
2
ctrQuake is a free, unofficial port of Quake for the Nintendo 3DS. It is fully playable, but still in early stages.
3
+
3
4
## Installation guide
4
5
- Follow the guide for running homebrew at [http://smealum.github.io/3ds/](http://smealum.github.io/3ds/)
5
6
- Download the latest `ctrQuake.zip` from the [releases page](https://github.com/masterfeizz/ctrQuake/releases)
6
7
- Extract `ctrQuake.zip` to the root of your SD card
7
8
- Launch ctrQuake from the Homebrew Launcher
8
9
9
-
## Usage
10
-
You must first bind the keys on the options screen before playing
10
+
## Default keybinds
11
+
- L Trigger: Jump
12
+
- R Trigger: Shoot
13
+
- Dpad Up: Next Weapon
14
+
- Dpad Down: Previous Weapon
15
+
- ABXY: Camera controls
16
+
- CirclePad: Movement
17
+
- C-Button: Camera controls (N3DS only)
18
+
19
+
## Playing the full game
20
+
The released version of ctrQuake only includes the shareware episode. To play the full game you must copy the pak1.pak from your copy of the game and place it in the id1 folder inside ctrQuake
11
21
12
-
To use mods: place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the folder name as argument. See tf.xml as example
22
+
## Mods
23
+
To use mods: place mod folder in the same directory as ctrQuake.3dsx and create a shortcut with the launch parameters. See tf.xml as example
0 commit comments