I think implementing something like MXAO's depth falloff would greatly improve the shader. DELCS has become my favorite sharpening method and this is the only feature I miss from other implementations. Thank you for sharing your work! 🙂
I think implementing something like MXAO's depth falloff would greatly improve the shader.
DELCS has become my favorite sharpening method and this is the only feature I miss from other implementations.
Thank you for sharing your work! 🙂