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Z-Offset too close with contact / collision homing activated #236

@suroh1994

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@suroh1994

I'm facing a bad z-offset on both of my printers using the bdsensor in collision homing and calibration mode.
(The parts were printed on a PEO sheet, so ignore the strip-pattern on the bottom)

Image

As you can tell, the first layer walls look fine, but the center seems way to close, causing all these little gaps. I have this same issue on both printers, making me believe I either did something wrong on both of them or the collision homing is too close.

Another idea was that I may be printing too fast, so I slowed down my first layer to 30mm/s for walls and 40mm/s for infill (instead of 50mm/s for walls and 105mm/s for infill) and the result looks different, but still not perfect.

Image

Here are my relevant klipper config segments:

[BDsensor] 
sda_pin: PB6
scl_pin: PB7
delay: 10
z_offset: 0.0
x_offset: 0
y_offset: 35
no_stop_probe:
position_endstop: 1.38
collision_homing: 1
collision_calibrate: 1
speed: 3
homing_cmd: G28

[stepper_z]
step_pin: PF11
dir_pin: !PG3
enable_pin: !PG5
microsteps: 16
rotation_distance: 8
endstop_pin: probe:z_virtual_endstop
homing_speed: 5
second_homing_speed: 3
homing_retract_speed: 2
homing_retract_dist:5
position_min: -6
position_max: 200

I've tried varying the z_offset but that didn't seem to have an effect.

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