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649 lines (512 loc) · 22.2 KB
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#include <iostream>
#include <vector>
#include <string>
#include "img.h"
#include "vrsystem.h"
#include "util.h"
#include "utilvr.h"
#include "global.h"
#include "vulkansystem.h"
#include "shared/Matrices.h"
#include "scene.h"
using namespace std;
std::vector<float> TrackedController::get_pos() {
return std::vector<float>{t[12], t[13], t[14]};
}
void TrackedController::set_t(Matrix4 &t_) {
t = t_;
}
VRSystem::VRSystem() {
}
VRSystem::~VRSystem() {
vr::VR_Shutdown();
ivrsystem = 0;
delete left_eye_fb;
delete right_eye_fb;
}
void VRSystem::init() {
if (!Global::inst().HEADLESS)
init_full();
else
init_headless();
}
void VRSystem::init_headless() {
render_width = load_val<uint32_t>("/home/marijnfs/data/vrparams/renderwidth");
render_height = load_val<uint32_t>("/home/marijnfs/data/vrparams/renderheight");
auto epl_vec = load_vec<float>("/home/marijnfs/data/vrparams/eyeposleft");
auto epr_vec = load_vec<float>("/home/marijnfs/data/vrparams/eyeposright");
auto pl_vec = load_vec<float>("/home/marijnfs/data/vrparams/projectionleft");
auto pr_vec = load_vec<float>("/home/marijnfs/data/vrparams/projectionright");
eye_pos_left.set(&epl_vec[0]);
eye_pos_right.set(&epr_vec[0]);
projection_left.set(&pl_vec[0]);
projection_right.set(&pr_vec[0]);
}
void VRSystem::init_full() {
cout << "initialising VRSystem" << endl;
render_width = 0;
render_height = 0;
near_clip = 0.1f;
far_clip = 30.0f;
vr::EVRInitError err = vr::VRInitError_None;
ivrsystem = vr::VR_Init( &err, vr::VRApplication_Scene );
check(err);
ivrsystem->GetRecommendedRenderTargetSize( &render_width, &render_height );
render_models = (vr::IVRRenderModels *)vr::VR_GetGenericInterface( vr::IVRRenderModels_Version, &err );
check(err);
driver_str = query_str(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
display_str = query_str(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
cout << "driver: " << driver_str << " display: " << display_str << endl;
if ( !vr::VRCompositor() ) {
cerr << "Couldn't create VRCompositor" << endl;
throw StringException("Couldn't create VRCompositor");
}
eye_pos_left = get_eye_transform(vr::Eye_Left);
eye_pos_right = get_eye_transform(vr::Eye_Right);
projection_left = get_hmd_projection(vr::Eye_Left);
projection_right = get_hmd_projection(vr::Eye_Right);
save_val(render_width, "/home/marijnfs/data/vrparams/renderwidth");
save_val(render_height, "/home/marijnfs/data/vrparams/renderheight");
vector<float> epl_vec(eye_pos_left.get(), eye_pos_left.get() + 16);
vector<float> epr_vec(eye_pos_right.get(), eye_pos_right.get() + 16);
vector<float> pl_vec(projection_left.get(), projection_left.get() + 16);
vector<float> pr_vec(projection_right.get(), projection_right.get() + 16);
save_vec(epl_vec, "/home/marijnfs/data/vrparams/eyeposleft");
save_vec(epr_vec, "/home/marijnfs/data/vrparams/eyeposright");
save_vec(pl_vec, "/home/marijnfs/data/vrparams/projectionleft");
save_vec(pr_vec, "/home/marijnfs/data/vrparams/projectionright");
cout << "done initialising VRSystem" << endl;
}
void VRSystem::setup() {
setup_render_targets();
//setup_render_models();
//Global::vk().end_submit_cmd();
}
void VRSystem::setup_render_targets() {
cout << "recommended target size: " << render_width << "x" << render_height << endl;
left_eye_fb = new FrameRenderBuffer();
right_eye_fb = new FrameRenderBuffer();
left_eye_fb->init(render_width, render_height);
right_eye_fb->init(render_width, render_height);
}
void VRSystem::copy_image_to_cpu(std::vector<float> &img) {
//cout << "copy image to cpu" << endl;
auto &data_left = left_eye_fb->copy_to_buffer();
auto &data_right = right_eye_fb->copy_to_buffer();
//cout << "sizes: " << data_left.size() << " " << data_right.size() << endl;
int height(left_eye_fb->height);
int width(left_eye_fb->width);
//cout << height << " " << width << endl;
//write_img("test2.png", 3, width, height, &data_left[0]);
//vector<float> img2(data_left.size());
//for (int x = 0; x < width * height; ++x)
//for (int c = 0; c < 3; ++c)
// img2[c * width * height + x] = data_left[x * 4 + c];
//for (int x = 0; x < width * height; ++x)
//for (int c = 0; c < 3; ++c)
// img2[x * 3 + c] = data_left[x * 4 + c];
// write_img("test3.png", 3, width, height, &img2[0]);
//throw "";
for (int y(0); y < height; ++y)
for (int x(0); x < width; ++x)
for (int c(0); c < 3; ++c)
//img[c * weight * height + y * width + x] = data_left[(y * width + x) * 4 + c];
img[c * width * height + y * width + x] = data_left[(y * width + x) * 4 + c];
//write_img1c("test4.png", width, height, &img[0]);
for (int y(0); y < height; ++y)
for (int x(0); x < width; ++x)
for (int c(0); c < 3; ++c)
img[((c+3) * height + y) * width + x] = data_right[(y * width + x) * 4 + c];
//cout << "before; " << width << " " << height << endl;
//write_img1c("beforereturn.png", width, height, &img[0]);
//write_img1c("test4.png", width, height, &img[3 * height * width]);
//cout << "pixels:" << endl;
//for (auto &v : *data_left)
// if (v)
// cout << v;
//cout << "===" << endl;
}
vector<float> VRSystem::get_image_data() {
cout << "get img data" << endl;
auto right_data = right_eye_fb->img.get_data<uint8_t>();
auto left_data = left_eye_fb->img.get_data<uint8_t>();
cout << right_data.size() << " " << left_data.size() << endl;
throw "not implemented";
}
void VRSystem::render(Scene &scene, bool headless, std::vector<float> *img_ptr) { //needs a headless option
auto &vk = Global::vk();
if (!headless) {
vk.swapchain.acquire_image(); //
// RENDERING
render_stereo_targets(scene);
render_companion_window();
to_present();
vk.end_submit_swapchain_cmd(); //could try without swapchain if headless
if (img_ptr)
copy_image_to_cpu(*img_ptr); //later remove?
submit_to_hmd();
presentKHR();
} else {
// RENDERING
//vk.swapchain.acquire_image(); //
render_stereo_targets(scene);
//render_companion_window();
to_present();
vk.end_submit_cmd();
//vk.end_submit_swapchain_cmd(); //could try without swapchain if headless
if (img_ptr)
copy_image_to_cpu(*img_ptr); //later remove?
}
}
void VRSystem::submit_to_hmd() {
auto &vk = Global::vk();
// Submit to SteamVR
vr::VRTextureBounds_t bounds;
bounds.uMin = 0.0f;
bounds.uMax = 1.0f;
bounds.vMin = 0.0f;
bounds.vMax = 1.0f;
vr::VRVulkanTextureData_t vulkanData;
//cout << "img: " << left_eye_fb->img.img << endl;
vulkanData.m_nImage = ( uint64_t ) left_eye_fb->img.img;
vulkanData.m_pDevice = ( VkDevice_T * ) vk.dev;
vulkanData.m_pPhysicalDevice = ( VkPhysicalDevice_T * ) vk.phys_dev;
vulkanData.m_pInstance = ( VkInstance_T *) vk.inst;
vulkanData.m_pQueue = ( VkQueue_T * ) vk.queue;
vulkanData.m_nQueueFamilyIndex = vk.graphics_queue;
vulkanData.m_nWidth = render_width;
vulkanData.m_nHeight = render_height;
vulkanData.m_nFormat = VK_FORMAT_R8G8B8A8_SRGB;
vulkanData.m_nSampleCount = msaa;
//submitting to HMD
vr::Texture_t texture = { &vulkanData, vr::TextureType_Vulkan, vr::ColorSpace_Auto };
vr::VRCompositor()->Submit( vr::Eye_Left, &texture, &bounds );
vulkanData.m_nImage = ( uint64_t ) right_eye_fb->img.img;
vr::VRCompositor()->Submit( vr::Eye_Right, &texture, &bounds );
}
void VRSystem::presentKHR() {
auto &vk = Global::vk();
//present (for companion window)
VkPresentInfoKHR pi = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
pi.pNext = NULL;
pi.swapchainCount = 1;
pi.pSwapchains = &vk.swapchain.swapchain;
pi.pImageIndices = &vk.swapchain.current_swapchain_image;
vkQueuePresentKHR( vk.queue, &pi );
}
void VRSystem::render_stereo_targets(Scene &scene) {
auto &vk = Global::vk();
//auto &scene = Global::scene();
hmd_pose_inverse = hmd_pose;
hmd_pose_inverse.invert();
VkViewport viewport = { 0.0f, 0.0f, (float ) render_width, ( float ) render_height, 0.0f, 1.0f };
vkCmdSetViewport( vk.cmd_buffer(), 0, 1, &viewport );
VkRect2D scissor = { 0, 0, render_width, render_height};
vkCmdSetScissor( vk.cmd_buffer(), 0, 1, &scissor );
/*
left_eye_fb->img.to_colour_optimal();
if (left_eye_fb->depth_stencil.layout == VK_IMAGE_LAYOUT_UNDEFINED)
left_eye_fb->depth_stencil.to_depth_optimal();
*/
left_eye_fb->img.barrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (left_eye_fb->depth_stencil.layout == VK_IMAGE_LAYOUT_UNDEFINED)
left_eye_fb->depth_stencil.barrier(VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
left_eye_fb->start_render_pass();
auto proj_left = get_view_projection(vr::Eye_Left);
memcpy(&draw_visitor.mvp, &proj_left, sizeof(Matrix4));
//render stuff
draw_visitor.right = false;
scene.visit(draw_visitor);
left_eye_fb->end_render_pass();
left_eye_fb->img.barrier(VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
//Right Eye
right_eye_fb->img.barrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (right_eye_fb->depth_stencil.layout == VK_IMAGE_LAYOUT_UNDEFINED)
right_eye_fb->depth_stencil.barrier(VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
right_eye_fb->start_render_pass();
auto proj_right = get_view_projection(vr::Eye_Right);
memcpy(&draw_visitor.mvp, &proj_right, sizeof(Matrix4));
//render stuff
draw_visitor.right = true;
scene.visit(draw_visitor);
right_eye_fb->end_render_pass();
right_eye_fb->img.barrier(VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void VRSystem::render_companion_window() {
auto &ws = Global::ws();
auto &vk = Global::vk();
auto &sc = vk.swapchain;
//auto &swap_img = sc.images[sc.current_swapchain_image];
//auto &fb = sc.framebuffers[sc.current_swapchain_image];
// Start the renderpass
//sc.to_colour_optimal(sc.current_swapchain_image);
sc.current_img().barrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
sc.begin_render_pass(ws.width, ws.height);
// Set viewport/scissor
VkViewport viewport = { 0.0f, 0.0f, (float ) ws.width, ( float ) ws.height, 0.0f, 1.0f };
vkCmdSetViewport( vk.cmd_buffer(), 0, 1, &viewport );
VkRect2D scissor = { 0, 0, ws.width, ws.height };
vkCmdSetScissor( vk.cmd_buffer(), 0, 1, &scissor );
// Bind the pipeline and descriptor set
vkCmdBindPipeline( vk.cmd_buffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipelines[ PSO_COMPANION ] );
vkCmdBindDescriptorSets( vk.cmd_buffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout, 0, 1, &left_eye_fb->desc.desc, 0, nullptr );
// Draw left eye texture to companion window
VkDeviceSize nOffsets[ 1 ] = { 0 };
vkCmdBindVertexBuffers( vk.cmd_buffer(), 0, 1, &ws.vertex_buf.buffer, &nOffsets[ 0 ] );
vkCmdBindIndexBuffer( vk.cmd_buffer(), ws.index_buf.buffer, 0, VK_INDEX_TYPE_UINT16 );
vkCmdDrawIndexed( vk.cmd_buffer(), ws.index_buf.size() / 2, 1, 0, 0, 0 );
// Draw right eye texture to companion window
vkCmdBindDescriptorSets( vk.cmd_buffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout, 0, 1, &right_eye_fb->desc.desc, 0, nullptr );
vkCmdDrawIndexed( vk.cmd_buffer(), ws.index_buf.size() / 2, 1, ws.index_buf.size() / 2, 0, 0 );
// End the renderpass
sc.end_render_pass();
//sc.to_present_optimal(sc.current_swapchain_image);
//left_eye_fb->img.to_transfer_src();
//right_eye_fb->img.to_transfer_src();
}
void VRSystem::to_present() {
if (!Global::inst().HEADLESS)
Global::vk().swapchain.to_present();
left_eye_fb->img.barrier(VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
right_eye_fb->img.barrier(VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
}
Matrix4 VRSystem::get_eye_transform( vr::Hmd_Eye eye )
{
vr::HmdMatrix34_t mat_eye = ivrsystem->GetEyeToHeadTransform( eye );
Matrix4 mat(
mat_eye.m[0][0], mat_eye.m[1][0], mat_eye.m[2][0], 0.0,
mat_eye.m[0][1], mat_eye.m[1][1], mat_eye.m[2][1], 0.0,
mat_eye.m[0][2], mat_eye.m[1][2], mat_eye.m[2][2], 0.0,
mat_eye.m[0][3], mat_eye.m[1][3], mat_eye.m[2][3], 1.0f
);
return mat.invert();
}
Matrix4 VRSystem::get_hmd_projection( vr::Hmd_Eye eye )
{
vr::HmdMatrix44_t mat = ivrsystem->GetProjectionMatrix( eye, near_clip, far_clip );
return Matrix4(
mat.m[0][0], mat.m[1][0], mat.m[2][0], mat.m[3][0],
mat.m[0][1], mat.m[1][1], mat.m[2][1], mat.m[3][1],
mat.m[0][2], mat.m[1][2], mat.m[2][2], mat.m[3][2],
mat.m[0][3], mat.m[1][3], mat.m[2][3], mat.m[3][3]
);
}
Matrix4 VRSystem::get_view_projection( vr::Hmd_Eye eye ) {
if( eye == vr::Eye_Left )
return projection_left * eye_pos_left * hmd_pose_inverse;
else if( eye == vr::Eye_Right )
return projection_right * eye_pos_right * hmd_pose_inverse;
throw StringException("not valid eye");
}
void VRSystem::setup_render_models()
{
for( uint32_t d = vr::k_unTrackedDeviceIndex_Hmd + 1; d < vr::k_unMaxTrackedDeviceCount; d++ )
{
if( !ivrsystem->IsTrackedDeviceConnected( d ) )
continue;
//TODO: Setup render model
//SetupRenderModelForTrackedDevice( d );
}
}
void VRSystem::setup_render_model_for_device(int d) {
//todo, create graphics object or something for controllers
}
void VRSystem::request_poses() {
//TrackingUniverseSeated
//TrackingUniverseRawAndUncalibrated
// for somebody asking for the default figure out the time from now to photons.
float last_vsync(0);
ivrsystem->GetTimeSinceLastVsync( &last_vsync, NULL );
float freq = ivrsystem->GetFloatTrackedDeviceProperty( vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_DisplayFrequency_Float );
float dur = 1.f / freq;
float sync_to_photons = ivrsystem->GetFloatTrackedDeviceProperty( vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SecondsFromVsyncToPhotons_Float );
float prediction = dur - last_vsync + sync_to_photons;
ivrsystem->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseSeated, prediction, tracked_pose, vr::k_unMaxTrackedDeviceCount);
}
void VRSystem::wait_frame() {
vr::VRCompositor()->WaitGetPoses(tracked_pose, vr::k_unMaxTrackedDeviceCount, NULL, 0 );
}
void VRSystem::update_track_pose() {
//vr::VRControllerState_t cstate;
//ivrsystem->GetControllerState(ivrsystem->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand), &cstate, sizeof(cstate));
//cout << "axis 1: " << cstate.rAxis[1].x << endl;
//
int controller_idx(0);
//cout << "updating track pose " << endl;
//vr::VRCompositor()->WaitGetPoses(tracked_pose, vr::k_unMaxTrackedDeviceCount, NULL, 0 );
vr::VRCompositor()->GetLastPoses(tracked_pose, vr::k_unMaxTrackedDeviceCount, NULL, 0 );
//cout << "done" << endl;
for ( int d = 0; d < vr::k_unMaxTrackedDeviceCount; ++d) {
if ( tracked_pose[d].bPoseIsValid ) {
//cout << "updating: " << d << endl;
tracked_pose_mat4[d] = vrmat_to_mat4( tracked_pose[d].mDeviceToAbsoluteTracking );
device_class[d] = ivrsystem->GetTrackedDeviceClass(d);
//todo
if (device_class[d] == vr::ETrackedDeviceClass::TrackedDeviceClass_Controller) {
vr::VRControllerState_t cstate;
//ivrsystem->GetControllerState((vr::TrackedDeviceIndex_t)d, &cstate, sizeof(vr::TrackedDeviceIndex_t));
if (!ivrsystem->GetControllerState((vr::TrackedDeviceIndex_t)d, &cstate, sizeof(cstate)))
throw "no info";
//cout << "controller buttons" << cstate.ulButtonPressed << endl;
if (controller_idx == 0) {
right_controller.set_t(tracked_pose_mat4[d]);
//cout << "AXIS: " << cstate.rAxis[1].x << endl;
right_controller.pressed = cstate.rAxis[1].x > .4;
} else {
left_controller.set_t(tracked_pose_mat4[d]);
left_controller.pressed = cstate.rAxis[1].x > .4;
}
++controller_idx;
}
}
}
if ( tracked_pose[vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid ) {
hmd_pose = tracked_pose_mat4[vr::k_unTrackedDeviceIndex_Hmd];
}
}
string VRSystem::query_str(vr::TrackedDeviceIndex_t devidx, vr::TrackedDeviceProperty prop) {
vr::TrackedPropertyError *err = NULL;
uint32_t buflen = ivrsystem->GetStringTrackedDeviceProperty( devidx, prop, NULL, 0, err );
if( buflen == 0)
return "";
string buf(buflen, ' ');
buflen = ivrsystem->GetStringTrackedDeviceProperty( devidx, prop, &buf[0], buflen, err );
return buf;
}
vector<string> VRSystem::get_inst_ext_required() {
if (Global::inst().HEADLESS)
return load_vec<string>("/home/marijnfs/data/vrparams/get_inst_ext_required");
uint32_t buf_size = vr::VRCompositor()->GetVulkanInstanceExtensionsRequired( nullptr, 0 );
if (!buf_size)
throw StringException("no such GetVulkanInstanceExtensionsRequired");
string buf(buf_size, ' ');
vr::VRCompositor()->GetVulkanInstanceExtensionsRequired( &buf[0], buf_size );
cout << "ext required: " << buf << endl;
// Break up the space separated list into entries on the CUtlStringList
vector<string> ext_list;
string cur_ext;
uint32_t idx = 0;
while ( idx < buf_size ) {
if ( buf[ idx ] == ' ' ) {
ext_list.push_back( cur_ext );
cur_ext.clear();
} else {
cur_ext += buf[ idx ];
}
++idx;
}
if ( cur_ext.size() > 0 ) {
ext_list.push_back( cur_ext );
}
save_vec(ext_list, "/home/marijnfs/data/vrparams/get_inst_ext_required");
return ext_list;
}
vector<string> VRSystem::get_dev_ext_required() {
if (Global::inst().HEADLESS)
return load_vec<string>("/home/marijnfs/data/vrparams/get_dev_ext_required");
auto &vk = Global::vk();
cout << "phys dev ptr:" << vk.phys_dev << endl;
uint32_t buf_size = vr::VRCompositor()->GetVulkanDeviceExtensionsRequired( vk.phys_dev, nullptr, 0 );
if (!buf_size)
throw StringException("No such GetVulkanDeviceExtensionsRequired");
string buf(buf_size, ' ');
vr::VRCompositor()->GetVulkanDeviceExtensionsRequired( vk.phys_dev, &buf[0], buf_size );
cout << buf << endl;
// Break up the space separated list into entries on the CUtlStringList
vector<string> ext_list;
string cur_ext;
uint32_t idx = 0;
while ( idx < buf_size ) {
if (buf[idx] == 0)
break;
if ( buf[ idx ] == ' ' ) {
ext_list.push_back( cur_ext );
cur_ext.clear();
} else {
cur_ext += buf[ idx ];
}
++idx;
}
if ( cur_ext.size() > 0 ) {
ext_list.push_back( cur_ext );
}
save_vec(ext_list, "/home/marijnfs/data/vrparams/get_dev_ext_required");
return ext_list;
}
vector<string> VRSystem::get_inst_ext_required_verified() {
auto instance_ext_req = get_inst_ext_required();
cout << "extension size:" << instance_ext_req.size() << endl;
for (auto ext : instance_ext_req)
cout << ext << endl;
instance_ext_req.push_back( VK_KHR_SURFACE_EXTENSION_NAME );
#if defined ( _WIN32 )
instance_ext_req.push_back( VK_KHR_WIN32_SURFACE_EXTENSION_NAME );
#else
instance_ext_req.push_back( VK_KHR_XLIB_SURFACE_EXTENSION_NAME );
#endif
//todo remove return
return instance_ext_req;
uint32_t n_instance_ext(0);
check( vkEnumerateInstanceExtensionProperties( NULL, &n_instance_ext, NULL ), "vkEnumerateInstanceExtensionProperties");
vector<VkExtensionProperties> ext_prop(n_instance_ext);
check( vkEnumerateInstanceExtensionProperties( NULL, &n_instance_ext, &ext_prop[0]), "vkEnumerateInstanceExtensionProperties" );
for (auto req_inst : instance_ext_req) {
cout << ":" << req_inst << endl;
bool found(false);
for (auto prop : ext_prop)
if (req_inst == string(prop.extensionName))
found = true;
if (!found) {
cerr << "couldn't find extension " << req_inst << endl;
throw "";
}
}
return instance_ext_req;
}
vector<string> VRSystem::get_dev_ext_required_verified() {
auto &vk = Global::vk();
auto dev_ext_req = get_dev_ext_required();
uint32_t n_dev_ext(0);
check( vkEnumerateDeviceExtensionProperties( vk.phys_dev, NULL, &n_dev_ext, NULL ), "vkEnumerateDeviceExtensionProperties");
vector<VkExtensionProperties> ext_prop(n_dev_ext);
check( vkEnumerateDeviceExtensionProperties( vk.phys_dev, NULL, &n_dev_ext, &ext_prop[0]), "vkEnumerateDeviceExtensionProperties" );
int n(0);
for (auto req_dev : dev_ext_req) {
bool found(false);
for (auto prop : ext_prop)
if (req_dev == string(prop.extensionName))
found = true;
if (!found) {
cerr << "couldn't find extension: :" << req_dev << ":" << endl;
throw "";
}
}
return dev_ext_req;
}
uint64_t VRSystem::get_output_device(VkInstance v_inst) {
uint64_t hmd_dev(0);
ivrsystem->GetOutputDevice(&hmd_dev, vr::TextureType_Vulkan, v_inst);
return hmd_dev;
}