@@ -12,7 +12,6 @@ struct FWorkingColorSpaceConstants {
1212 int FWorkingColorSpaceConstants_384;
1313};
1414
15-
1615RWTexture3D <float4 > u0 : register (u0);
1716
1817cbuffer cb0 : register (b0) {
@@ -152,11 +151,10 @@ cbuffer cb1 : register(b1) {
152151
153152[numthreads (4 , 4 , 4 )]
154153void main (
155- uint3 SV_DispatchThreadID : SV_DispatchThreadID ,
156- uint3 SV_GroupID : SV_GroupID ,
157- uint3 SV_GroupThreadID : SV_GroupThreadID ,
158- uint SV_GroupIndex : SV_GroupIndex
159- ) {
154+ uint3 SV_DispatchThreadID: SV_DispatchThreadID ,
155+ uint3 SV_GroupID: SV_GroupID ,
156+ uint3 SV_GroupThreadID: SV_GroupThreadID ,
157+ uint SV_GroupIndex: SV_GroupIndex ) {
160158 float _9[6 ];
161159 float _10[6 ];
162160 float _11[6 ];
@@ -349,7 +347,7 @@ void main(
349347 float4 output = ProcessLutbuilder (float3 (_816, _818, _820), cb_config, u0[int3 ((uint )(SV_DispatchThreadID.x), (uint )(SV_DispatchThreadID.y), (uint )(SV_DispatchThreadID.z))], 3u);
350348 u0[int3 ((uint )(SV_DispatchThreadID.x), (uint )(SV_DispatchThreadID.y), (uint )(SV_DispatchThreadID.z))] = output;
351349 return ;
352-
350+
353351 float _856 = ((mad (0.061360642313957214f , _820, mad (-4. 540197551250458e-09f , _818, (_816 * 0.9386394023895264f ))) - _816) * cb0_038z) + _816;
354352 float _857 = ((mad (0.169205904006958f , _820, mad (0.8307942152023315f , _818, (_816 * 6. 775371730327606e-08f ))) - _818) * cb0_038z) + _818;
355353 float _858 = (mad (-2. 3283064365386963e-10f , _818, (_816 * -9. 313225746154785e-10f )) * cb0_038z) + _820;
@@ -1255,7 +1253,10 @@ void main(
12551253 float _419 = (_408 / _415) + -1.0f ;
12561254 float _420 = (_411 / _415) + -1.0f ;
12571255 float _421 = (_414 / _415) + -1.0f ;
1258- float _433 = (1.0f - exp2 (((_415 * _415) * -4.0f ) * cb0_038w)) * (1.0f - exp2 (dot (float3 (_419, _420, _421), float3 (_419, _420, _421)) * -4.0f ));
1256+
1257+ // float _433 = (1.0f - exp2(((_415 * _415) * -4.0f) * cb0_038w)) * (1.0f - exp2(dot(float3(_419, _420, _421), float3(_419, _420, _421)) * -4.0f));
1258+ float _433 = (1.0f - exp2 (((_415 * _415) * -4.0f ) * 0.f )) * (1.0f - exp2 (dot (float3 (_419, _420, _421), float3 (_419, _420, _421)) * -4.0f ));
1259+
12591260 float _449 = ((mad (-0.06368321925401688f , _414, mad (-0.3292922377586365f , _411, (_408 * 1.3704125881195068f ))) - _408) * _433) + _408;
12601261 float _450 = ((mad (-0.010861365124583244f , _414, mad (1.0970927476882935f , _411, (_408 * -0.08343357592821121f ))) - _411) * _433) + _411;
12611262 float _451 = ((mad (1.2036951780319214f , _414, mad (-0.09862580895423889f , _411, (_408 * -0.02579331398010254f ))) - _414) * _433) + _414;
@@ -1287,6 +1288,23 @@ void main(
12871288 float _816 = ((_702 * (((cb0_021x + cb0_036x) + _599) + (((cb0_020x * cb0_035x) * _608) * exp2 (log2 (exp2 (((cb0_018x * cb0_033x) * _626) * log2 (max (0.0f , ((((cb0_017x * cb0_032x) * _635) * _526) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019x * cb0_034x) * _617)))))) + (_590 * (((cb0_021x + cb0_026x) + _466) + (((cb0_020x * cb0_025x) * _480) * exp2 (log2 (exp2 (((cb0_018x * cb0_023x) * _508) * log2 (max (0.0f , ((((cb0_017x * cb0_022x) * _522) * _526) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019x * cb0_024x) * _494))))))) + ((((cb0_021x + cb0_031x) + _711) + (((cb0_020x * cb0_030x) * _720) * exp2 (log2 (exp2 (((cb0_018x * cb0_028x) * _738) * log2 (max (0.0f , ((((cb0_017x * cb0_027x) * _747) * _526) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019x * cb0_029x) * _729))))) * _805);
12881289 float _818 = ((_702 * (((cb0_021y + cb0_036y) + _599) + (((cb0_020y * cb0_035y) * _608) * exp2 (log2 (exp2 (((cb0_018y * cb0_033y) * _626) * log2 (max (0.0f , ((((cb0_017y * cb0_032y) * _635) * _527) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019y * cb0_034y) * _617)))))) + (_590 * (((cb0_021y + cb0_026y) + _466) + (((cb0_020y * cb0_025y) * _480) * exp2 (log2 (exp2 (((cb0_018y * cb0_023y) * _508) * log2 (max (0.0f , ((((cb0_017y * cb0_022y) * _522) * _527) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019y * cb0_024y) * _494))))))) + ((((cb0_021y + cb0_031y) + _711) + (((cb0_020y * cb0_030y) * _720) * exp2 (log2 (exp2 (((cb0_018y * cb0_028y) * _738) * log2 (max (0.0f , ((((cb0_017y * cb0_027y) * _747) * _527) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019y * cb0_029y) * _729))))) * _805);
12891290 float _820 = ((_702 * (((cb0_021z + cb0_036z) + _599) + (((cb0_020z * cb0_035z) * _608) * exp2 (log2 (exp2 (((cb0_018z * cb0_033z) * _626) * log2 (max (0.0f , ((((cb0_017z * cb0_032z) * _635) * _528) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019z * cb0_034z) * _617)))))) + (_590 * (((cb0_021z + cb0_026z) + _466) + (((cb0_020z * cb0_025z) * _480) * exp2 (log2 (exp2 (((cb0_018z * cb0_023z) * _508) * log2 (max (0.0f , ((((cb0_017z * cb0_022z) * _522) * _528) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019z * cb0_024z) * _494))))))) + ((((cb0_021z + cb0_031z) + _711) + (((cb0_020z * cb0_030z) * _720) * exp2 (log2 (exp2 (((cb0_018z * cb0_028z) * _738) * log2 (max (0.0f , ((((cb0_017z * cb0_027z) * _747) * _528) + _452)) * 5.55555534362793f )) * 0.18000000715255737f ) * (1.0f / ((cb0_019z * cb0_029z) * _729))))) * _805);
1291+
1292+ UECbufferConfig cb_config = CreateCbufferConfig ();
1293+ cb_config.ue_filmblackclip = cb0_040x;
1294+ cb_config.ue_filmtoe = cb0_039z;
1295+ cb_config.ue_filmshoulder = cb0_039w;
1296+ cb_config.ue_filmslope = cb0_039y;
1297+ cb_config.ue_filmwhiteclip = cb0_040y;
1298+ cb_config.ue_tonecurveammount = cb0_039x;
1299+ cb_config.ue_mappingpolynomial = float3 (cb0_041x, cb0_041y, cb0_041z);
1300+ cb_config.ue_overlaycolor = float4 (cb0_015x, cb0_015y, cb0_015z, cb0_015w);
1301+ cb_config.ue_bluecorrection = cb0_038z;
1302+ cb_config.ue_colorscale = float3 (cb0_016x, cb0_016y, cb0_016z);
1303+
1304+ float4 output = ProcessLutbuilder (float3 (_816, _818, _820), cb_config, u0[int3 ((uint )(SV_DispatchThreadID.x), (uint )(SV_DispatchThreadID.y), (uint )(SV_DispatchThreadID.z))], 3u);
1305+ u0[int3 ((uint )(SV_DispatchThreadID.x), (uint )(SV_DispatchThreadID.y), (uint )(SV_DispatchThreadID.z))] = output;
1306+ return ;
1307+
12901308 float _856 = ((mad (0.061360642313957214f , _820, mad (-4. 540197551250458e-09f , _818, (_816 * 0.9386394023895264f ))) - _816) * cb0_038z) + _816;
12911309 float _857 = ((mad (0.169205904006958f , _820, mad (0.8307942152023315f , _818, (_816 * 6. 775371730327606e-08f ))) - _818) * cb0_038z) + _818;
12921310 float _858 = (mad (-2. 3283064365386963e-10f , _818, (_816 * -9. 313225746154785e-10f )) * cb0_038z) + _820;
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