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In light of Dweomite's feedback, I came away with two clear resolutions about manual materials:
- Yes I'm totally willing to spell out the rules in full detail as long as we also mention all the other ways the rules could be, and encourage players to explore those alternatives, in marginalia, or inline sections. (maybe have these sections just be inline, but highlighted in a different color? And faded a bit to de-emphasize them?) (the reason I wouldn't do this without marginalia is that I want to make sure people don't think I've thought all of this through and found the perfect ruleset. I want to encourage them to explore.)
- Yes I wouldn't mind having another booklet that spells out all of the behaviors of the cards in much greater detail and with less ambiguous language. Actually, having that would also allow us to stop putting card rules on the backs, which would increase the visibility of the graphics on either side. Since the graphic language is already mostly self-explanatory, and since players are welcome to ask each other what each card does (and since what each card does is quite simple), this will be workable.
- This will need to be mostly generated. Add another more detailed description field to CardSpecs (optional) for this.
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