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uNet2.csproj
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120 lines (120 loc) · 5.73 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FDFC8179-FEEA-42D0-ADD9-D31017C71414}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>uNet2</RootNamespace>
<AssemblyName>uNet2</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFrameworkVersion)' == 'v3.5'">
<DefineConstants>$(DefineConstants);DOTNET_40</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<DefineConstants>ITS_CLOBBERING_TIME</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\build\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Events\ClientEventArgs.cs" />
<Compile Include="Events\ClientEvents.cs" />
<Compile Include="Exceptions\Server\PeerNotFoundException.cs" />
<Compile Include="Exceptions\SocketOperation\SocketOperationException.cs" />
<Compile Include="Exceptions\SocketOperation\SocketOperationNotInitializedException.cs" />
<Compile Include="Extensions\PeerExtensions.cs" />
<Compile Include="Network\NetworkReader.cs" />
<Compile Include="Packet\SocketOperationRequest.cs" />
<Compile Include="Security\CRC32Helper.cs" />
<Compile Include="Security\Elf32Helper.cs" />
<Compile Include="Security\SecurityEnums.cs" />
<Compile Include="Security\SHA256Helper.cs" />
<Compile Include="SocketOperation\ISocketOperationHost.cs" />
<Compile Include="Network\BufferObject.cs" />
<Compile Include="ChannelManager.cs" />
<Compile Include="Channel\Events\ChannelEventArgs.cs" />
<Compile Include="Channel\Events\ChannelEvents.cs" />
<Compile Include="Channel\IChannel.cs" />
<Compile Include="Channel\IClientChannel.cs" />
<Compile Include="Channel\IServerChannel.cs" />
<Compile Include="Channel\PendingConnection.cs" />
<Compile Include="Channel\TcpClientChannel.cs" />
<Compile Include="Channel\TcpServerChannel.cs" />
<Compile Include="SocketOperation\ISocketOperation.cs" />
<Compile Include="Network\NetworkWriter.cs" />
<Compile Include="Network\SequenceSession.cs" />
<Compile Include="Packet\Events\SequenceEventArgs.cs" />
<Compile Include="SequenceContext.cs" />
<Compile Include="SocketOperation\OperationSocket.cs" />
<Compile Include="SocketOperation\SequenceFragmentInfo.cs" />
<Compile Include="SocketOperation\SocketOperationBase.cs" />
<Compile Include="SocketOperation\SocketOperationContext.cs" />
<Compile Include="UNetClient.cs" />
<Compile Include="Exceptions\Channel\ChannelException.cs" />
<Compile Include="Exceptions\Channel\ChannelOperationException.cs" />
<Compile Include="Exceptions\Server\ServerException.cs" />
<Compile Include="Exceptions\Server\ServerInitializationException.cs" />
<Compile Include="Extensions\MiscExtensions.cs" />
<Compile Include="Packet\Events\PacketEventArgs.cs" />
<Compile Include="Packet\Events\PacketEvents.cs" />
<Compile Include="Packet\IDataPacket.cs" />
<Compile Include="Packet\IPacket.cs" />
<Compile Include="Packet\IPacketProcessor.cs" />
<Compile Include="Packet\ChannelRelocationPacket.cs" />
<Compile Include="Packet\ISequencePacket.cs" />
<Compile Include="Packet\SequenceInitPacket.cs" />
<Compile Include="Packet\SequencePacket.cs" />
<Compile Include="Packet\SynchronizePacket.cs" />
<Compile Include="Peer\Events\PeerEventArgs.cs" />
<Compile Include="Peer\Events\PeerEvents.cs" />
<Compile Include="Peer\Events\PeerRelocationEventArgs.cs" />
<Compile Include="Peer\Peer.cs" />
<Compile Include="Peer\SequenceHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UNetServer.cs" />
<Compile Include="Network\SocketIdentity.cs" />
<Compile Include="Utils\FastBuffer.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>