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Optimizations #4

@madblade

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@madblade

(To myself)

  • IO compression: SZ-like algorithm where I send the first face + the face delta index. Or make it into a byte format: log2(3 * 32^3) * 32^2 + 8 * 32^2 bits

  • IO bundle: bundle events, don’t call socket.emit(x) more than once a frame per client.

  • Allocate Amandites-Woo nets per entity: don’t reallocate at every terrain pass. Refactor the hitbox model.

  • Reload chunks: add a client command to clear its consisitency model.

  • Remove jQuery

  • Don’t send empty chunk flags (do I? check)

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