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Links are the defining feature of the web because they allow you to move from one web page to another — enabling the very idea of browsing or surfing.
Links are created using the
<a>element. Users can click on anything between the opening<a>tag and the closing</a>tag. You specify which page you want to link to using thehrefattribute.When you link to a different website, the value of the href attribute will be the full web address for the site, which is known as an absolute URL.
When you are linking to other pages within the same site, you do not need to specify the domain name in the URL. You can use a shorthand known as a relative URL.
If all the pages of the site are in the same folder, then the value of the href attribute is just the name of the file.
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To create a link that starts up the user's email program and addresses an email to a specified email address, you use the
<a>element. However, this time the value of thehrefattribute starts withmailto:and is followed by the email address you want the email to be sent to. -
If you want a link to open in a new window, you can use the target attribute on the opening
<a>tag. The value of this attribute should be_blank. -
you need to identify the points in the page that the link will go to. You do this using the
idattribute (which can be used on every HTML element). You can see that the<h1>and<h2>elements in this example have been givenidattributes that identify those sections of the page.The value of the
idattribute should start with a letter or an underscore (not a number or any other character) and, on a single page, no twoidattributes should have the same value.To link to an element that uses an id attribute you use the
<a>element again, but the value of thehrefattribute starts with the#symbol, followed by the value of theidattribute of the element you want to link to. In this example,<a href="#top">links to the<h1>element at the top of the page whose id attribute has a value of top.
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CSS treats each HTML element as if it is in its own box. This box will either be a block-level box or an inline box.
Block-level boxesstart on a new line and act as the main building blocks of any layout, whileinline boxesflow between surrounding text. You can control how much space each box takes up by setting the width of the boxes (and sometimes the height, too). To separate boxes, you can useborders,margins,padding, andbackgroundcolors.-
start on a new line
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<h1> <p> <ul> <li>
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flow in between surrounding text
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<img> <b> <i>
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If one block-level element sits inside another block-level element then the outer box is known as the containing or parent element.
It is common to group a number of elements together inside a
<div>(or other block-level) element. For example, you might group together all of the elements that form the header of a site (such as the logo and the main navigation). The<div>element that contains this group of elements is then referred to as the containing element. -
CSS has the following positioning schemes that allow you to control the layout of a page: normal flow, relative positioning, and absolute positioning. You specify the positioning scheme using the position property in CSS. You can also float elements using the float property.
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Every
block-levelelement appears on a new line, causing each item to appear lower down the page than the previous one. Even if you specify the width of theboxesand there is space for two elements to sit side-byside, they will not appear next to each other. This is the default behavior (unless you tell the browser to do something else). -
This moves an element from the position it would be in normal flow, shifting it to the top, right, bottom, or left of where it would have been placed. This does not affect the position of surrounding elements; they stay in the position they would be in in normal flow.
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This positions the element in relation to its containing element. It is taken out of normal flow, meaning that it does not affect the position of any surrounding elements (as they simply ignore the space it would have taken up). Absolutely positioned elements move as users scroll up and down the page.
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This is a form of absolute positioning that positions the element in relation to the browser window, as opposed to the containing element. Elements with fixed positioning do not affect the position of surrounding elements and they do not move when the user scrolls up or down the page.
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Floating an element allows you to take that element out of normal flow and position it to the far left or right of a containing box. The floated element becomes a block-level element around which other content can flow.
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Functions consist of a series of statements that have been grouped together because they perform a specific task. A method is the same as a function, except methods are created inside (and are part of) an object.
- Structure:
// function declaration function functioName(Parameter/s){ // Code } // function expression let/ const functionName = function(Parameter/s){ // Code };
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objects are made up of properties and methods.
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You can call a function by just type its name and pass any possible parameter/s inside of its parenthesis.
- i.g:
functionName(parameter/s);
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A function declaration creates a function that you can ca ll later in your code.
In order to call the function later in your code, you must give it a name, so these are known as named functions. Below, a function called area() is declared, which can then be called using its name.
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If you put a function where the interpreter would expect to see an expression, then it is treated as an expression, and it is known as a function expression. In function expressions, the name is usually omitted.
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When a variable is created inside a function using the var keyword, it can only be used in that function. It is called a local variable or function-level variable. It is said to have local scope or function-level scope. It cannot be accessed outside of the function in which it was declared. Below, area is a local variable.
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If you create a variable outside of a function, then it can be used anywhere within the script. It is called a global variable and has global scope. In the example shown, wa 11 Size is a global variable.
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Iterative loops. Code reviews. Fast feedback. Error checking and linting. These are software engineering practices that have proven to dramatically improve the quality of code developers produce. What if you can could get all of this, instantaneously, while typing code line by line and character by character? You can, with pair programming, a technique common to many agile work environments.
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pair programming commonly involves two roles: the Driver and the Navigator. The Driver is the programmer who is typing and the only one whose hands are on the keyboard. Handling the “mechanics” of coding, the Driver manages the text editor, switching files, version control, and—of course writing—code. The Navigator uses their words to guide the Driver but does not provide any direct input to the computer. The Navigator thinks about the big picture, what comes next, how an algorithm might be converted in to code, while scanning for typos or bugs. The Navigator might also utilize their computer as a second screen to look up solutions and documentation, but should not be writing any code.
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While learning to code, developers likely study several programming languages. Similar to a foreign language class, there are four fundamental skills that help anyone learn a new language: Listening: hearing and interpreting the vocabulary Speaking: using the correct words to communicate an idea Reading: understanding what written language intends to convey Writing: producing from scratch a meaningful
Pair programming touches on all four skills: developers explain out loud what the code should do, listen to others’ guidance, read code that others have written, and write code themselves.
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Greater efficiency It is a common misconception that pair programming takes a lot longer and is less efficient. In reality, when two people focus on the same code base, it is easier to catch mistakes in the making. Research indicates that pair programing takes slightly longer, but produces higher-quality code that doesn’t require later effort in troubleshooting and debugging (let alone exposing users to a broken product). So, in the long-run, it’s often actually more efficient than two people working on separate features. When coming up with ideas and discussing solutions out loud, two programmers may come to a solution faster than one programmer on their own. Also, when the pair is stuck, both programmers can research the problem and reach a solution faster. Researches also identified pairing enhances technical skills, team communication, and even enjoyability of coding in the workplace.
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Engaged collaboration When two programmers focus on the same code, the experience is more engaging and both programmers are more focused than if they were working alone. It is harder to procrastinate or get off track when someone else is relying on you to complete the work. Popping open your Facebook timeline is just that less enticing when someone else is looking at your screen.
Another important aspect of learning to program is knowing when to ask for help. We advise our students to spend no more than fifteen minutes stuck on a problem before asking a teaching assistant or instructor for help. When developers pair program, they rely more on each other and can often find a solution together without needing to ask for additional help. Ultimately, this boosts overall confidence.
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Learning from fellow students Everyone has a different approach to problem solving; working with a teammate can expose developers to techniques they otherwise would not have thought of. If one developer has a unique approach to a specific problem, pair programming exposes the other developer to a new solution.
Often times, the developers in a pairing have different skill sets. If one programmer is more experienced in a certain skill, they can teach a student who is less familiar with that area. The less experienced developer benefits from the experienced developer’s knowledge and guidance, and the latter benefits from explaining the topic in their own words, further solidifying their own understanding.
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Social skills Pair programming is great for improving social skills. When working with someone who has a different coding style, communication is key. This can become more difficult when two programmers have different personalities. Pair programming not only improves programming skills, but can also help programmers develop their interpersonal skills. When just grabbing the keyboard and taking over isn’t an option, getting good at finding the right words is a skill unto itself.
This has long-term career impacts. As much as employers want strong programmers, they know it’s essential to hire people who can work well with others.
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Job interview readiness A common step in many interview processes involves pair programming between a current employee and an applicant, either in person or through a shared screen. They will carry out exercises together, such as code challenges, building a project or feature, or debugging an existing code base. By doing so, companies can get a better feel for how an applicant will fit into the team and their collaboration style.
For most roles, the ability to work with and learn from others and stellar communication skills are as (or more!) important to a company than specific technical skills. Pair programming strengthens all of those skills.
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Work environment readiness Many companies that utilize pair programing expect to train fresh hires from CS-degree programs on how they operate to actually deliver a product. Code Fellows graduates who are already familiar with how pairing works can hit the ground running at a new job, with one less hurdle to overcome.
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