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This repository was archived by the owner on Dec 22, 2024. It is now read-only.
This repository was archived by the owner on Dec 22, 2024. It is now read-only.

Your are loosing playtime when steam crashed #31

@ma3a

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@ma3a

So it is not possible to solve this fully, but here some ideas that we could do, to minimise amount of time that could be lost:

  • Flush intervals to BE on timer (every 1 min for ex)
  • Provide UI for manually update playtime

First one seems to be a good solution, but it significantly increase complexity of the system:

  • If we just save interval as is every minute (or any other interval length), there will be a ton of intervals in DB, which will leads to performance penalty. Also it would be hard to provide feed of play events .
  • If we will try to merge intervals based on time - that will increase complexity of saving.

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