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Description
Hi, I am currently trying to use Excite-o-Meter in my Unity VR project while conducting research at my university. I have run into issues getting the data to stream from my Android phone (s22+) to my Windows PC VR application while connected to the University wifi. The app on my phone receives the data the data as it is generated from the H10, but it does not get sent to Unity afterwards. I was able to get the data to stream properly on my at-home wifi, but I theorize there is something with the school wifi's security that prevents the data from being sent. I made sure my PC, headset, and phone were all connected to the same network, and tried both my University's public and private networks. I looked to see if anyone else had mentioned connection-specific problems, but did not find any open issues regarding it. I was hoping the authors could provide some context as to why this is occurring so I could reach out to my university and see if the wifi connection setup can be modified, or if the issue was with Excite-o-Meter itself. Thank you for any support you can provide.