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script.js
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91 lines (76 loc) · 2.43 KB
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let canvas = document.getElementById("snake");
let context = canvas.getContext("2d");
let box = 32;
let snake = [];
snake[0] = {
x: 8 * box,
y: 8 * box
}
let direction = "right";
let food = {
x: Math.floor(Math.random() * 15 + 1) * box,
y: Math.floor(Math.random() * 15 + 1) * box
}
//Cria o background
function criarBG(){
context.fillStyle = "lightgreen";
context.fillRect(0, 0, 16*box, 16*box);
}
//Cria a cobrinha
function criarCobrinha(){
for(i=0; i<snake.length; i++){
context.fillStyle = "green";
context.fillRect(snake[i].x, snake[i].y, box, box);
}
}
//Desenha a comida
function drawFood(){
context.fillStyle = "red";
context.fillRect(food.x, food.y, box, box);
}
//Identifica a tecla pressionada pelo jogador e atualiza a direção da cobrinha
document.addEventListener('keydown', update);
function update(event){
if((event.keyCode == 37) && (direction != "right")) direction = "left";
if((event.keyCode == 38) && (direction != "down")) direction = "up";
if((event.keyCode == 39) && (direction != "left")) direction = "right";
if((event.keyCode == 40) && (direction != "up")) direction = "down";
}
//Inicia o jogo
function iniciarJogo(){
//Fim de jogo
for(i=1; i<snake.length; i++){
if((snake[0].x == snake[i].x) && (snake[0].y == snake[i].y)){
clearInterval(jogo);
alert('Game over :(')
}
}
//Faz a cobrinha reaparecer do outro lado da telacaso chegue na borda
if((snake[0].x > 15*box) && (direction == "right")) snake[0].x = 0;
if((snake[0].x < 0) && (direction == "left")) snake[0].x = 16*box;
if((snake[0].y > 15*box) && (direction == "down")) snake[0].y = 0;
if((snake[0].y < 0) && (direction == "up")) snake[0].y = 16*box;
criarBG();
criarCobrinha();
drawFood();
let snakeX = snake[0].x;
let snakeY = snake[0].y;
//Faz a cobrinha andar
if(direction == "right") snakeX += box;
if(direction == "left") snakeX -= box;
if(direction == "up") snakeY -= box;
if(direction == "down") snakeY += box;
//Verifica se a cobrinha comeu a comidinha
if((snakeX != food.x) || (snakeY != food.y)){
snake.pop();
}else{
food.x = Math.floor(Math.random() * 15 + 1) * box;
food.y = Math.floor(Math.random() * 15 + 1) * box;
}
let newHead = {
x: snakeX,
y: snakeY
}
snake.unshift(newHead);
}
let jogo = setInterval(iniciarJogo, 100);