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bumped versions and let the automatic remap update the Renderer.
Now it works. If nothing big changes, this is (almost) the Version for the spring drop!
1 parent d7dd999 commit da4ef85

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Lines changed: 4 additions & 4 deletions

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gradle.properties

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Original file line numberDiff line numberDiff line change
@@ -2,13 +2,13 @@
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org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# check these on https://fabricmc.net/develop
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minecraft_version=25w09a
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yarn_mappings=25w09a+build.2
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minecraft_version=25w10a
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yarn_mappings=25w10a+build.6
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loader_version=0.16.10
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# Mod Properties
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mod_version = 1.21.5-ALPHA
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maven_group = com.daniking.backtools
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archives_base_name = backtools
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# Dependencies
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fabric_version=0.118.0+1.21.5
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fabric_version=0.118.5+1.21.5
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cloth_config_version=17.0.144

src/main/java/com/daniking/backtools/BackToolFeatureRenderer.java

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@@ -39,7 +39,7 @@ public void render(MatrixStack matrixStack, VertexConsumerProvider vertexConsume
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}
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this.setRenders(ctx.previousMain, ctx.previousOff, playerRenderState.mainArm);
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matrixStack.push();
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this.getContextModel().body.rotate(matrixStack);
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this.getContextModel().body.applyTransform(matrixStack);
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boolean isHelicopterMode = ConfigHandler.isHelicopterModeOn() && (playerRenderState.isSwimming || playerRenderState.isGliding);
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this.renderItem(!playerRenderState.equippedChestStack.isEmpty() ? 1.0F : playerRenderState.jacketVisible ? 0.5F : 0F, matrixStack, vertexConsumerProvider, light, isHelicopterMode ? playerRenderState.age : 0);
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matrixStack.pop();

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