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Hi there!
I'm trying to run the Python Rendering/Shadows example with vtk8.1.0, on windows 10 (through anaconda3).
The result seems a bit odd to me. I can't understand where the rectangular shaded area comes from. What is casting that long straight shadow on the floor? It can't be from the sphere as a sphere would only cast oblong shadows.
the code is just as in master, the lights are at [0, 1, 0.2], and [1.0, 1.0, 1.0]
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