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------------------------------------------------------------------------------
Game Mechanic Kit v1.2.13 - 15.01.2013
- Uploaded to GitHub
- GMK T3D 2.0 support.
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Game Mechanic Kit v1.2.12 - 24.12.2011
- GMK T3D 1.2 support.
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Game Mechanic Kit v1.2.11 - 09.07.2011
- GMK T3D 1.1 support.
- TGE and TGEA support dropped.
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Game Mechanic Kit v1.2.10 (Beta) - 27.04.2011
- GMK T3D 1.1 preview support.
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Game Mechanic Kit v1.2.9 - 07.11.2010
- GMK T3D version 1.1 beta 3 support
- Build files and instructions for Visual Studio 2010
- AiBot::attackParams bug fixed for all versions
- GMK Editor bugs fixed
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Game Mechanic Kit v1.2.8 - 04.03.2010
- GMK T3D version beta 1 support.
- Physics Pack for T3D is changed to reuse functionality of stock T3D physics.
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Game Mechanic Kit v1.2.7 - 27.11.2009
- GMK T3D version 1.1 alpha support
- GMK T3D Physics Pack InteriorInstance compatibility
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Game Mechanic Kit v1.2.6 - 11.11.2009
- GMK T3D version 1.0.1 support
- GMK TGEA version 1.8.2 support
- Removed versions for TGEA 1.7.1 and 1.8.1 you should email us to get these if you need.
- TGE 1.5.2 sound player bug fixed
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Game Mechanic Kit v1.2.5 - 15.10.2009
- GMK T3D version 1.0 support
- Ragdoll naming bug
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Game Mechanic Kit v1.2.4 - 07.09.2009
AI enhancement:
- Teams assignement.
- AI perception.
- Guard functionality.
- GMK T3D version demo game updated for advanced lighting usage.
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Game Mechanic Kit v1.2.3 - 21.08.2009
- GMK T3D version updated to support T3D Beta 5.
Bugs fixed:
- Softbodies errors for T3D.
- Key linking in openable.cs for all versions.
------------------------------------------------------------------------------
Game Mechanic Kit v1.2.2 - 03.08.2009
- GMK T3D version updated to support T3D Beta 4.
- Added compiled exe files for all versions.
Bugs fixed:
- Small code fixes for all versions.
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Game Mechanic Kit v1.2.1 - 10.07.2009
- GMK T3D version updated to support T3D Beta 3.
Bugs fixed:
- Soft bodies client/server appearance.
- Editor 'Drop on ground' function for T3D terrain.
- Double name adding in the Event Edit window in T3D.
- 'Use' function bug for client/server (all versions).
- Irregularities with ragdoll creation on client (all versions).
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Game Mechanic Kit v1.2.0 (major update) - 15.06.2009
- GMK T3D version is available.
- Support for ACK male and female packs from BrokeAss Games.
- Source files for models and interiors placed in separate folder.
Physics Pack:
- Soft bodies support for Bullet.
- PhysX support for T3D.
- Bullet updated to 2.75 beta
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Game Mechanic Kit v1.1.1 (minor update) - 29.04.2009
Physics Pack:
- Terrain support for physics objects.
- Constants name for shape types.
- ODE support for TGE.
- Drawing of physics objects in the editor.
- Bug with remove/add object to physics scene while doing "save, restart and play"
from GMK editor fixed.
CutScene Editor:
- Priority of the paths in CutScene.
- Enabling/disabling path in CutScene.
- Small tweaks for editor usability.
GMK Editor:
- Bug with renaming objects fixed.
- Bug with selection of two or more objects.
- Temporary SFXDescriptions are no longer added to .mis file.
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Game Mechanic Kit v1.1.0 (major update) - 16.04.2009
- Physics Pack addon ODE, BUllet support
-- rigidbodies
-- ragdoll
-- debug draw (for Bullet physics)
- Cut Scene editor
- UI modification
- Keys items
------------------------------------------------------------------------------
Game Mechanic Kit v1.0.1 (minor update) - 16.03.2009
- Usable items and player 'use' ability (usable.cs)
- Openable - a base class for objects that can be opened (openable.cs)
- Game object template for InventoryItem class
- Added categories 'Items' and 'Switches' (gameObjectCategories.cs)
- Added sample object 'Locker'
- Added sample object 'Switch'
- Added new AiBot - elfBot.cs
- Added 'Reload original and play' option in Editor